Ok. Alot of the graphic files are in teh c3 anf data directories, but you might find that some are missing. They are infact, stored in the packed files, named c3.Dnp and Data.Dnp. This tool will simply extract individual files from the pack, by providing the filename you wish to unpack.
This is just a basic modification on my old WDF extractor for CO. TQ implemented a new pack structure called DawnPack, which is 'an optimised' version of the WDF. There isn't much difference.
Tool is simple to use, just find the filename of the graphic you wish to extract and run. The filenames are in various .ini and .ani files, such as 3dtexture.ini (contains all character skins etc).
DNPExtract [filename]
Source included for anyone who wishes to learn about the structure, or wishes to include pack I/O in an application.
If anyone plans to make a stand alone client, you'll need this. (some bot checks work by reading values from graphic files).
Oh, and report any bugs. Not just "it crashes", or "it doesn't work". I'll need to know what you were doing when it crashed and whatnot. It's only a quick written thing so its likely to have some bugs.
enjoy.
This is just a basic modification on my old WDF extractor for CO. TQ implemented a new pack structure called DawnPack, which is 'an optimised' version of the WDF. There isn't much difference.
Tool is simple to use, just find the filename of the graphic you wish to extract and run. The filenames are in various .ini and .ani files, such as 3dtexture.ini (contains all character skins etc).
DNPExtract [filename]
Source included for anyone who wishes to learn about the structure, or wishes to include pack I/O in an application.
If anyone plans to make a stand alone client, you'll need this. (some bot checks work by reading values from graphic files).
Oh, and report any bugs. Not just "it crashes", or "it doesn't work". I'll need to know what you were doing when it crashed and whatnot. It's only a quick written thing so its likely to have some bugs.
enjoy.