guys can anywone explain to me how to put NPc data's in NPcs.txt like what evey Number Mean's !
Here you go.Quote:
[FONT="Fixedsys"][COLOR="DarkOrchid"]NPCs.txt
4358 is the NPC ID.Code:[COLOR="Blue"]4358 [/COLOR][COLOR="Red"]9927[/COLOR] [COLOR="SeaGreen"]1[/COLOR] [COLOR="Orange"]0[/COLOR] [COLOR="DarkOrchid"]1000[/COLOR] [COLOR="Magenta"]467[/COLOR] [COLOR="Olive"]633[/COLOR]
9927 is the NPC type, meaning the mesh used for this npc.
1 is the flag. The flag is used to decide whether the npc is a dialog npc, a shop npc, a face change npc, a stake, a scarecrow, etc.
0 is the avatar. Meaning the picture that pops up in the npc dialog box. If the npc is a flag other than 2, 3, 4, 10 ,15, or 27 then you will set this as 0.
1000 is the map you will set the npc on.
467 is the X coordinate of the NPC's location.
633 is the Y coordinate of the NPC's location.