How to Raise Max LvL/Change Exp Rate?

06/12/2010 18:08 KongoBongo#1
How to Raise Max LvL/Change Exp Rate?
Pls help fast :)
06/12/2010 18:14 .Ash#2
To set Exp, Type /setexp Number.
06/12/2010 19:32 Manly393#3
Levels and Exp required are under the cq_levexp table. just make it so each class has 255 levels (or w.e u want) then put exp w.e u want.
06/12/2010 21:21 KongoBongo#4
@Manly393 I don't really understand.Current Max Lvl is 145,in cq_levexp table,there's 122,or 255.
So im desoriented :/
06/12/2010 21:33 javairc#5
Quote:
Originally Posted by KongoBongo View Post
@Manly393 I don't really understand.Current Max Lvl is 145,in cq_levexp table,there's 122,or 255.
So im desoriented :/
for example you can use this,make your own. This for lvl 255 exp. :D

Code:
801	1	255	81000000000000	1449551462	35800	15320	5	153200	15	28476000	15	8216	5	100	12600	0	100	0
06/12/2010 21:51 Manly393#6
Haha sorry i was so vague. Here is a query i have found. I take no credit for it.

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Just open it in notepad, copy all of it, then past it in Navicat as query. Should work.
06/13/2010 03:25 carde#7
how i can make mu pets 1000* 2000* in db ???
06/13/2010 03:37 Manly393#8
Please learn to search.

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06/13/2010 04:23 Eurion#9
To add onto what has already been posted. Make sure you don't exceed the max of lvl 255, the game code can't handle anything above that, aswell as setting the max level to the amount you want in the cq_config id = 10. The data1 entry there will be the max level. An example would be something like the following


cq_config
Code:
10	2001	[color=red]255[/color]	0	0	0	0
The red would be the max level