I have the ConquerSx's edited source which is released in the release section. Anyways there is a odd problem.
When I put the second steed to upgrade my main steed, It shows the updates correctly.
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After upgrading process done the second steed gone and It didn't update the main steed. Whole things stays same.
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But then if I Equip the main steed, it shows the updates.
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Here is the packets and NPCDialog.
Any Ideas? D=
When I put the second steed to upgrade my main steed, It shows the updates correctly.
[Only registered and activated users can see links. Click Here To Register...]
After upgrading process done the second steed gone and It didn't update the main steed. Whole things stays same.
[Only registered and activated users can see links. Click Here To Register...]
But then if I Equip the main steed, it shows the updates.
[Only registered and activated users can see links. Click Here To Register...]
Here is the packets and NPCDialog.
PHP Code:
public static COPacket Breeder(uint UID)
{
byte[] Packet = new byte[8 + 36];
COPacket P = new COPacket(Packet);
P.WriteInt16((ushort)(Packet.Length - 8));
P.WriteInt16((ushort)0x271a);
P.WriteInt32(UID);
P.WriteInt16((ushort)0x170);
P.Move(10);
P.WriteInt16((ushort)0x7e);
P.WriteInt16((ushort)0x0);
P.WriteInt16((ushort)0x1d);
P.WriteInt16((ushort)0x1b);
P.Move(8);
return P;
}
public static COPacket Breeding(uint UID)
{
return GeneralData(UID, 0x170, 0, 0, 0x7e);
}
PHP Code:
case 9883:
{
if (Control == 0)
{
GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0x170, 0, 0, 0x7e));
}
break;
}