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it cant be a lower damage that the prob.. becuase conquer uses indiviual numbers to make up the dmaage as in 6 1 3 not 613.. thats why only taos are effective becuase they do same damage to metdoves and realmetdoves (archers dont)Quote:
Originally posted by evulhotdog@Jul 24 2006, 06:09
so mainly every time you do a certain damage it will show a regular effect, then when you hit the lower damage on metdove it will make it so that it blinds you?
my fix is not packet based unfortunately.. i have yet to find a working packet logger and worst still yet to learn how to use them.. mine is more noobish but works on my fire tao.. its not much but at least its a push into the right direction plus us taos need more mets ;) since all u archers keep taking those plvling spots (this does not mean i will limit myself only to taos hehe was just a joke ;) )Quote:
Originally posted by ~Unknown~@Jul 24 2006, 06:35
thats why you just filter the damage packet for a certain equality. Like if do real met doves you do with an archer between 600-650 you can just set the values accordingly would be useful to make if someone implimented it :P
unfortunately the problem lies in the fact that co doesnt deal witht he damage as 3digit or 4 digit number.. it has each digit as indiviudual so unlesss i can understand the packets (im trying to learn this from the tutorials but i dont have a working packet logger) i wont be able to do much other than change a digit that stands out in metdoves more as long as ur doing same damage..Quote:
Originally posted by monkeyleader@Jul 24 2006, 12:30
well if u deal in the thousands (4 digits) to normal doves and hundreds (3 digits) to real metdoves you can have it do the big effect on 3 digit numbers. Would also work with archers and scatter
ROFL he just made my day.Quote:
Originally posted by HuNx@Jul 25 2006, 01:28
elitehax u think u could chage the dust so the dust circle apears b4 the person lands so all u gotta do is fb the dust circle?