Offset for 35.3.1

06/04/2010 09:51 bezonss#1
Ok give me little thx for this little work :D

Its for 2 moons players :p

map hack: 0055D4E3
vack 3 in 1: 00045D37E, 00546205, 0054621A
Mob speed: 00547240
Speed: 008263AA
[GM] dec: 0055D3D3
Wall: 00423E91
06/04/2010 20:55 matii1509#2
#rreported double thread [Only registered and activated users can see links. Click Here To Register...]
06/04/2010 22:11 bezonss#3
Man thats not a double post!!!!! that 06.03.10 is for 2 moons ? lol i tried to update that and had a dc instantly then i scaned for new offsets and then only worked so dont thik i made a double post.
06/04/2010 23:28 ~Kakkarot~#4
#insult deleted
#infracted
06/05/2010 02:15 UpdateSeeker#5
Uhh it's a db post. Read ur own post. "it's for 2 moons players" N u just said my post is for 2 moons also. u just contradicted ur own words. Wow. U sure u smart enuf to be a hackr or maybe r u jut leeching?
06/05/2010 03:15 rodriges#6
can someone tell me why nonagro don't work in space ? tnx
06/05/2010 04:15 bezonss#7
:d
06/05/2010 09:41 kenshin888#8
Wall hack not working unless your using a different script than me
06/05/2010 13:39 bezonss#9
MAN IM USING THE SAME AND IT WORKED :d
06/05/2010 14:18 kenshin888#10
I am using this for Vac and Wall hack and they not working :confused:

Code:
[ENABLE]
alloc(Wall,64)
label(ReturnWall)

00423E91: //8D BC 24 88 00 00 00
jmp Wall
nop
nop
ReturnWall:

Wall:
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall

[DISABLE]
dealloc(Wall)
00423E91:
lea edi,ss:[esp+00000088])
Code:
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
label(MonsterAggro)
label(PropertyBace)
registersymbol(MonsterAggro)
registersymbol(PropertyBace)

00045D37E: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:

00546205: //48 8B 01 FF89 54 24  50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:

0054621A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop

MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx

//mov [ecx+00],00000000 //DwInfoIndex
  mov [ecx+04],0000004B //DwExploreRange
  mov [ecx+08],0000004B //DwSight
  mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
  mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
  mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
  mov [ecx+40],000000FA //dwFollowTarget
  mov [ecx+44],00000000 //dwSpecialAttackStartHP
  mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
  mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
  mov [ecx+50],00000000 //DwPowerAttacjStartHP
  mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
  mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
  mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
  mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
  mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
  mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
  mov [ecx+94],00000000 //dwReSummonsMonsterTick
  mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
  mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType

mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties

MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0 
//mov [esi+0000023c],0000000 //other attack range to 0 
//mov [esi+00000238],0000000 //other attack range to 0 
mov eax,[ecx]
jmp ReturnMonsterRange

MonsterAggro:
db 03 00 00 00
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(MonsterAggro)
unregistersymbol(PropertyBace)
00045D37E: //8B 80 98 00 00 00 89 81 9C 00
mov eax,[eax+00000098]
00546205: //48 8B 01 FF89 54 24  50 0C 8B
mov [esp+48],edx
mov eax,[ecx]
0054621A: //0F B7 86 54 01 00 00 8B 0D
movzx eax,word ptr [esi+00000154]
06/05/2010 18:34 UpdateSeeker#11
Are u using 35.3.1? If not and u last updated 06/03 den check out my post Whig someone above already provided link. If u r usig 35.3.1 den ull need new offsets. If u can't do t urself (honestly? Lol) just send a pm or post on my wall
06/05/2010 19:53 Serginho10#12
i got discconect when i enter on server:(((
06/05/2010 21:38 ProgMata#13
Wallhack, works me fine.
Quote:
[ENABLE]
alloc(Wall,64)
label(ReturnWall)

0079706E: //8D BC 24 88 00 00 00
jmp Wall
nop
nop
ReturnWall:

Wall:
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall

[DISABLE]
dealloc(Wall)
0079706E:
lea edi,[esp+00000088]
06/05/2010 22:23 malkin#14
work for me to just speed bug returne i search new one maybe many player search
06/07/2010 00:28 kenshin888#15
I am pretty sure I am using 35.3.1 when I scan array of bytes I get the following offsets.
8D BC 24 88 00 00 00

In green letters
00423E91
00424321
0053A00B

In black letters
08CB001
08CC001

How can I look for the new array of bytes in the game?