Does anyone know if in-game packets (like move or magic) are encrypted with blowfish only or if there is also a DHkeyexchange? Thanks.
I'm pretty sure he knows that? Conquer's up to what? 5260 or something now?Quote:
blowfish is for 5018+
After you have successfully decrypted an incoming packet. How are you forming those shorts? Conquer Online uses the Little Endian byte order. Most classes in Java only offer Big Endian.Quote:
Right now my packets don't have any consistent form at all... the first short doesn't give me the size and the next short doesn't give me the type. If move/attack packets aren't encrypted then why are my packets all structureless =[
lol memory proxy ftw eh? :)Quote:
Eh.. im logging packets i receive after decryption and packets i send are before encryption, so I couldn't be totally sure on the whole blowfish thing.
But yeah, they could be.
The packets should follow a structure pattern.
For example a General Data packet... 0x271A, it's used for lots of different things,
attacking, using portals, umm.. idk there are like 20 or more subtypes to just that one packet.
A lot of packet id's are used for the same things. just check for subtypes, remember that :)
Yeah. Way the hell easier to test shit out on, the constant logging in and out on a full proxy is irritating and not only is it a longer process to set up, but there's no benefits besides the possibility of going clientless.Quote:
lol memory proxy ftw eh? :)