lol ill give u one as example
in this one braiken sets your char to the parca niete spawn
loa works as it should
structure
Code:
CREATE TABLE [char_mappos] (
[mapIndex] [int] NOT NULL ,
[line_no] [int] NOT NULL ,
[wPosX] [int] NULL ,
[wPosY] [int] NULL ,
[wRetPosX] [int] NULL ,
[wRetPosY] [int] NULL ,
[wMapIndex] [int] NULL ,
[wRetMapIndex] [int] NULL ,
[byDirection] [int] NULL ,
[byRetDirection] [int] NULL ,
[ipt_time] [datetime] NULL ,
CONSTRAINT [PK_CHAR_MAPPOS] PRIMARY KEY CLUSTERED
(
[mapIndex],
[line_no]
) WITH FILLFACTOR = 90 ON [FG_MST0]
) ON [FG_MST0]
GO
contents (csv u can import it with Manager or studio)
Code:
0,1,416,203,416,203,6,6,0,0,2008-05-31 01:13:15.060000000
0,2,416,203,416,203,6,6,0,0,2008-05-31 01:13:15.060000000
0,3,416,203,416,203,6,6,0,0,2008-05-31 01:13:15.060000000
7,1,150,342,150,342,7,7,0,0,2008-05-31 01:13:15.060000000
7,2,354,146,354,146,7,7,0,0,2008-05-31 01:13:15.060000000
7,3,336,366,336,366,7,7,0,0,2008-05-31 01:13:15.060000000