On Register a Item for new Chars ?

05/21/2010 08:42 Shaiya Xtreme#1
Hi all,

as I can convert that if someone on the play regestriert myself it with each 1 character 1 Item (as example: Snowboard) already in the inventory lies?
05/21/2010 09:31 ProfNerwosol#2
Insert the value for 'Snowboard' into:

PS_GameDefs.dbo.BaseItemsDefs
05/21/2010 19:07 13latrix#3
Correct. however you must order them correctly or chars may start with items in weapon slots that arent meant to be. Can cause errors.

~Phish
05/22/2010 17:16 NocturnalSniper#4
[Question] is job ID 0 EveryClass or does anybody know what classes go to what Job ID Numbers?

I assume family is Grow level like NM HM and UM

I Have Done It But I Added it to each Job ID and to each Family ID was just wondering a way to do it without adding 18 lines to add 1 item to everybody.
05/22/2010 17:49 13latrix#5
Quote:
Originally Posted by NocturnalSniper View Post
[Question] is job ID 0 EveryClass or does anybody know what classes go to what Job ID Numbers?

I assume family is Grow level like NM HM and UM

I Have Done It But I Added it to each Job ID and to each Family ID was just wondering a way to do it without adding 18 lines to add 1 item to everybody.
Family
0 = Humans
1 = Elves
2 = Vail
3 = Nordein

Job
0 = fighter/war
1 = Guardian/Defender
2 = Assasin/ranger
3 = Hunter/Archer
4 = Pagan/Mage
5 = Priest/Orc

~Phish
05/22/2010 18:25 NocturnalSniper#6
I can see where that would make a difference on the snowboards i only added double warehouse to people snowboards drop from paros on my server LOL

Also that rules out my idea of having UM born with a res rune in there backpack