Hello everybody,
I am working at a little bigger project called the GHF (Gamehacking Foundation).
It is a (hopefully soon) big compilation of classes that are usefull for gamehacking (detours, memory writing, botting, etc...)
It is written in C++ with Visual Studio 2010 (because I want to make well designed classes, I could need some guys with a good programming style); it should be completly object oriented.
There are also a few little (easy to make) Makros and defines to make programming in general easier.
If you know at least the basics of object oriented programming in C++ (better is a good knowledge) and you are interested, it would be very nice, if you post here.
Atm, the GHF only consists of the GHF Base and a almost-done Detours class.
The current source is in the attachment.
Infos in the master header:
I hope, you will download the source and give me some feedback ;)
I am working at a little bigger project called the GHF (Gamehacking Foundation).
It is a (hopefully soon) big compilation of classes that are usefull for gamehacking (detours, memory writing, botting, etc...)
It is written in C++ with Visual Studio 2010 (because I want to make well designed classes, I could need some guys with a good programming style); it should be completly object oriented.
There are also a few little (easy to make) Makros and defines to make programming in general easier.
If you know at least the basics of object oriented programming in C++ (better is a good knowledge) and you are interested, it would be very nice, if you post here.
Atm, the GHF only consists of the GHF Base and a almost-done Detours class.
The current source is in the attachment.
Infos in the master header:
I hope, you will download the source and give me some feedback ;)