Has anyone fully deciphered the itemtype.dat....
I mean like I can tell theres items for 3 different qualities of normal, then ref, uni, elite, sup... I was wondering though how the client stores the +1 or the "Fixed" factor of it... well maybe the fixed items have their own item # but what about the +1....
It has to be stored somewhere... ie memory??
Can anyone help me determine where the value is stored?
Choco im sure you know since your cotobo yells at me when ever I pick up a +1 item LOL
memory address or packet info would be appreciated
I mean like I can tell theres items for 3 different qualities of normal, then ref, uni, elite, sup... I was wondering though how the client stores the +1 or the "Fixed" factor of it... well maybe the fixed items have their own item # but what about the +1....
It has to be stored somewhere... ie memory??
Can anyone help me determine where the value is stored?
Choco im sure you know since your cotobo yells at me when ever I pick up a +1 item LOL
memory address or packet info would be appreciated