Einige von euch kennen sicherlich das Problem, dass der Bot die cubed items nicht in den Item Logs auflistet.
Kopiert einfach diesen Code in die NTCubing im libs ordner und er wird euch ab sofort die cubed items auflisten =)
Um richtig cuben zu können (besonders beim craften von amus und ringen) müsst ihr den Bot auf englisch umstellen (im manager ein Häckchen bei "-direct" reinmachen)
Kopiert einfach diesen Code in die NTCubing im libs ordner und er wird euch ab sofort die cubed items auflisten =)
Um richtig cuben zu können (besonders beim craften von amus und ringen) müsst ihr den Bot auf englisch umstellen (im manager ein Häckchen bei "-direct" reinmachen)
Code:
const NTCU_GEM = 0;
const NTCU_MAGIC = 1;
const NTCU_MAGIC_CHARM = 2;
const NTCU_CRAFT_HITPOWER_HELM = 10;
const NTCU_CRAFT_HITPOWER_BOOTS = 11;
const NTCU_CRAFT_HITPOWER_GLOVES = 12;
const NTCU_CRAFT_HITPOWER_BELT = 13;
const NTCU_CRAFT_HITPOWER_SHIELD = 14;
const NTCU_CRAFT_HITPOWER_BODY = 15;
const NTCU_CRAFT_HITPOWER_AMULET = 16;
const NTCU_CRAFT_HITPOWER_RING = 17;
const NTCU_CRAFT_HITPOWER_WEAPON = 18;
const NTCU_CRAFT_BLOOD_HELM = 19;
const NTCU_CRAFT_BLOOD_BOOTS = 20;
const NTCU_CRAFT_BLOOD_GLOVES = 21;
const NTCU_CRAFT_BLOOD_BELT = 22;
const NTCU_CRAFT_BLOOD_SHIELD = 23;
const NTCU_CRAFT_BLOOD_BODY = 24;
const NTCU_CRAFT_BLOOD_AMULET = 25;
const NTCU_CRAFT_BLOOD_RING = 26;
const NTCU_CRAFT_BLOOD_WEAPON = 27;
const NTCU_CRAFT_CASTER_HELM = 28;
const NTCU_CRAFT_CASTER_BOOTS = 29;
const NTCU_CRAFT_CASTER_GLOVES = 30;
const NTCU_CRAFT_CASTER_BELT = 31;
const NTCU_CRAFT_CASTER_SHIELD = 32;
const NTCU_CRAFT_CASTER_BODY = 33;
const NTCU_CRAFT_CASTER_AMULET = 34;
const NTCU_CRAFT_CASTER_RING = 35;
const NTCU_CRAFT_CASTER_WEAPON = 36;
const NTCU_CRAFT_SAFETY_HELM = 37;
const NTCU_CRAFT_SAFETY_BOOTS = 38;
const NTCU_CRAFT_SAFETY_GLOVES = 39;
const NTCU_CRAFT_SAFETY_BELT = 40;
const NTCU_CRAFT_SAFETY_SHIELD = 41;
const NTCU_CRAFT_SAFETY_BODY = 42;
const NTCU_CRAFT_SAFETY_AMULET = 43;
const NTCU_CRAFT_SAFETY_RING = 44;
const NTCU_CRAFT_SAFETY_WEAPON = 45;
const NTCU_SOCKET_BODYARMOR = 50;
const NTCU_SOCKET_WEAPON = 51;
const NTCU_SOCKET_HELM = 52;
const NTCU_SOCKET_SHIELD = 53;
const NTCU_UPGRADE_N_UNIQUE_WEAPON = 60;
const NTCU_UPGRADE_N_UNIQUE_ARMOR = 61;
const NTCU_UPGRADE_E_UNIQUE_WEAPON = 62;
const NTCU_UPGRADE_E_UNIQUE_ARMOR = 63;
const NTCU_UPGRADE_N_RARE_WEAPON = 64;
const NTCU_UPGRADE_N_RARE_ARMOR = 65;
const NTCU_UPGRADE_E_RARE_WEAPON = 66;
const NTCU_UPGRADE_E_RARE_ARMOR = 67;
const NTCU_ESSENSE = 70;
const NTCU_RUNE_EL = 610;
const NTCU_RUNE_ELD = 611;
const NTCU_RUNE_TIR = 612;
const NTCU_RUNE_NEF = 613;
const NTCU_RUNE_ETH = 614;
const NTCU_RUNE_ITH = 615;
const NTCU_RUNE_TAL = 616;
const NTCU_RUNE_RAL = 617;
const NTCU_RUNE_ORT = 618;
const NTCU_RUNE_THUL = 619;
const NTCU_RUNE_AMN = 620;
const NTCU_RUNE_SOL = 621;
const NTCU_RUNE_SHAEL = 622;
const NTCU_RUNE_DOL = 623;
const NTCU_RUNE_HEL = 624;
const NTCU_RUNE_IO = 625;
const NTCU_RUNE_LUM = 626;
const NTCU_RUNE_KO = 627;
const NTCU_RUNE_FAL = 628;
const NTCU_RUNE_LEM = 629;
const NTCU_RUNE_PUL = 630;
const NTCU_RUNE_UM = 631;
const NTCU_RUNE_MAL = 632;
const NTCU_RUNE_IST = 633;
const NTCU_RUNE_GUL = 634;
const NTCU_RUNE_VEX = 635;
const NTCU_RUNE_OHM = 636;
const NTCU_RUNE_LO = 637;
const NTCU_RUNE_SUR = 638;
const NTCU_RUNE_BER = 639;
const NTCU_RUNE_JAH = 640;
const NTCU_RUNE_CHAM = 641;
var _NTCU_CraftRecipe = new Array();
_NTCU_CraftRecipe.push([84, 615, 571]);
_NTCU_CraftRecipe.push([85, 617, 571]);
_NTCU_CraftRecipe.push([79, 618, 571]);
_NTCU_CraftRecipe.push([85, 616, 571]);
_NTCU_CraftRecipe.push([82, 614, 571]);
_NTCU_CraftRecipe.push([85, 613, 571]);
_NTCU_CraftRecipe.push([90, 619, 571]);
_NTCU_CraftRecipe.push([86, 620, 571]);
_NTCU_CraftRecipe.push([85, 612, 571]);
_NTCU_CraftRecipe.push([84, 617, 581]);
_NTCU_CraftRecipe.push([85, 614, 581]);
_NTCU_CraftRecipe.push([79, 613, 581]);
_NTCU_CraftRecipe.push([85, 616, 581]);
_NTCU_CraftRecipe.push([82, 615, 581]);
_NTCU_CraftRecipe.push([85, 619, 581]);
_NTCU_CraftRecipe.push([90, 620, 581]);
_NTCU_CraftRecipe.push([86, 621, 581]);
_NTCU_CraftRecipe.push([85, 618, 581]);
_NTCU_CraftRecipe.push([84, 613, 561]);
_NTCU_CraftRecipe.push([85, 619, 561]);
_NTCU_CraftRecipe.push([79, 618, 561]);
_NTCU_CraftRecipe.push([85, 615, 561]);
_NTCU_CraftRecipe.push([82, 614, 561]);
_NTCU_CraftRecipe.push([85, 616, 561]);
_NTCU_CraftRecipe.push([92, 617, 561]);
_NTCU_CraftRecipe.push([86, 620, 561]);
_NTCU_CraftRecipe.push([85, 612, 561]);
_NTCU_CraftRecipe.push([84, 615, 576]);
_NTCU_CraftRecipe.push([85, 618, 576]);
_NTCU_CraftRecipe.push([79, 617, 576]);
_NTCU_CraftRecipe.push([85, 616, 576]);
_NTCU_CraftRecipe.push([82, 613, 576]);
_NTCU_CraftRecipe.push([85, 614, 576]);
_NTCU_CraftRecipe.push([90, 619, 576]);
_NTCU_CraftRecipe.push([86, 620, 576]);
_NTCU_CraftRecipe.push([85, 621, 576]);
var _NTCU_SocketRecipe = new Array();
_NTCU_SocketRecipe.push([616, 619, 566]);
_NTCU_SocketRecipe.push([617, 620, 561]);
_NTCU_SocketRecipe.push([617, 619, 571]);
_NTCU_SocketRecipe.push([616, 620, 581]);
var _NTCU_UpgradeRecipe = new Array();
_NTCU_UpgradeRecipe.push([7, 617, 621, 576]);
_NTCU_UpgradeRecipe.push([7, 616, 622, 586]);
_NTCU_UpgradeRecipe.push([7, 626, 630, 576]);
_NTCU_UpgradeRecipe.push([7, 627, 629, 586]);
_NTCU_UpgradeRecipe.push([6, 618, 620, 571]);
_NTCU_UpgradeRecipe.push([6, 617, 619, 561]);
_NTCU_UpgradeRecipe.push([6, 628, 631, 571]);
_NTCU_UpgradeRecipe.push([6, 627, 630, 561]);
var _NTCU_Inventory = new Array(4);
_NTCU_Inventory[0] = new Array(10);
_NTCU_Inventory[1] = new Array(10);
_NTCU_Inventory[2] = new Array(10);
_NTCU_Inventory[3] = new Array(10);
var _NTCU_LogString;
function NTCU_CheckItem(item, result)
{
var i, n, _index;
var _classid, _gid, _calclevel;
var _result = false;
if(!NTConfig_Cubing)
return false;
_classid = item.classid;
_gid = item.gid;
_calclevel = parseInt(me.GetStat(12)/2) + parseInt(item.itemlevel/2);
for(i = 0 ; i < NTConfig_CubingItem.length ; i++)
{
if(NTConfig_CubingItem[i][0] == NTCU_GEM)
{
if(_classid == NTConfig_CubingItem[i][1])
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][2+n] == null)
{
NTConfig_CubingItem[i][2+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][2+n] == _gid)
break;
}
_result = true;
}
}
else if(NTConfig_CubingItem[i][0] == NTCU_MAGIC || NTConfig_CubingItem[i][0] == NTCU_MAGIC_CHARM)
{
if(_classid == NTConfig_CubingItem[i][1])
{
if(result == 0 && item.quality == 4)
{
if(NTConfig_CubingItem[i][0] == NTCU_MAGIC_CHARM)
{
if(item.itemlevel >= 95)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
//Begin Jav code
else if( NTConfig_CubingItem[i][1] == 285 ) // maiden javelin
{
if(item.itemlevel >= 71 && item.itemlevel <= 75)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if( NTConfig_CubingItem[i][1] == 295 ) // ceremonial javelin
{
if(item.itemlevel >= 77 && item.itemlevel <= 81)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if( NTConfig_CubingItem[i][1] == 305 ) // maiden javelin
{
if(item.itemlevel >= 80 && item.itemlevel <= 84)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
// End Jav Code
else
{
if(item.itemlevel >= 85)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
}
}
else if(_classid == 566 || _classid == 586 || _classid == 601)
{
if(NTConfig_CubingItem[i][2] != null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][3+n] == null)
{
NTConfig_CubingItem[i][3+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][3+n] == _gid)
break;
}
_result = true;
}
}
else if(_classid == 565)
{
if(NTConfig_CubingItem[i][2] != null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][6+n] == null)
{
NTConfig_CubingItem[i][6+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][6+n] == _gid)
break;
}
_result = true;
}
}
else if(_classid == 585)
{
if(NTConfig_CubingItem[i][2] != null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][9+n] == null)
{
NTConfig_CubingItem[i][9+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][9+n] == _gid)
break;
}
_result = true;
}
}
else if(_classid == 600)
{
if(NTConfig_CubingItem[i][2] != null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][12+n] == null)
{
NTConfig_CubingItem[i][12+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][12+n] == _gid)
break;
}
_result = true;
}
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_CRAFT_HITPOWER_HELM && NTConfig_CubingItem[i][0] <= NTCU_CRAFT_SAFETY_WEAPON)
{
_index = NTConfig_CubingItem[i][0] - NTCU_CRAFT_HITPOWER_HELM;
if(_classid == NTConfig_CubingItem[i][1])
{
if(result == 0 && item.quality == 4 && _calclevel >= _NTCU_CraftRecipe[_index][0])
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if(_classid == 643)
{
if(result == 0 && NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][3] == null)
{
NTConfig_CubingItem[i][3] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][3] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_CraftRecipe[_index][1])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][4] == null)
{
NTConfig_CubingItem[i][4] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][4] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_CraftRecipe[_index][2])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][5] == null)
{
NTConfig_CubingItem[i][5] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][5] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_CraftRecipe[_index][2]-1)
{
if(NTConfig_CubingItem[i][2] != null && NTConfig_CubingItem[i][5] == null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][6+n] == null)
{
NTConfig_CubingItem[i][6+n] = _gid;
_result = true;
break;
}
else if(NTConfig_CubingItem[i][6+n] == _gid)
{
_result = true;
break;
}
}
}
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_SOCKET_BODYARMOR && NTConfig_CubingItem[i][0] <= NTCU_SOCKET_SHIELD)
{
_index = NTConfig_CubingItem[i][0] - NTCU_SOCKET_BODYARMOR;
if(_classid == NTConfig_CubingItem[i][1])
{
if(result == 1 && item.quality <= 2 && item.GetStat(194) == 0)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_SocketRecipe[_index][0])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][3] == null)
{
NTConfig_CubingItem[i][3] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][3] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_SocketRecipe[_index][1])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][4] == null)
{
NTConfig_CubingItem[i][4] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][4] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_SocketRecipe[_index][2])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][5] == null)
{
NTConfig_CubingItem[i][5] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][5] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_SocketRecipe[_index][2]-1)
{
if(NTConfig_CubingItem[i][2] != null && NTConfig_CubingItem[i][5] == null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][6+n] == null)
{
NTConfig_CubingItem[i][6+n] = _gid;
_result = true;
break;
}
else if(NTConfig_CubingItem[i][6+n] == _gid)
{
_result = true;
break;
}
}
}
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_UPGRADE_N_UNIQUE_WEAPON && NTConfig_CubingItem[i][0] <= NTCU_UPGRADE_E_RARE_ARMOR)
{
_index = NTConfig_CubingItem[i][0] - NTCU_UPGRADE_N_UNIQUE_WEAPON;
if(_classid == NTConfig_CubingItem[i][1])
{
if(result == 1 && item.quality == _NTCU_UpgradeRecipe[_index][0])
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_UpgradeRecipe[_index][1])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][3] == null)
{
NTConfig_CubingItem[i][3] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][3] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_UpgradeRecipe[_index][2])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][4] == null)
{
NTConfig_CubingItem[i][4] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][4] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_UpgradeRecipe[_index][3])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][5] == null)
{
NTConfig_CubingItem[i][5] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][5] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_UpgradeRecipe[_index][3]-1)
{
if(NTConfig_CubingItem[i][2] != null && NTConfig_CubingItem[i][5] == null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][6+n] == null)
{
NTConfig_CubingItem[i][6+n] = _gid;
_result = true;
break;
}
else if(NTConfig_CubingItem[i][6+n] == _gid)
{
_result = true;
break;
}
}
}
}
}
else if(NTConfig_CubingItem[i][0] == NTCU_ESSENSE)
{
if(_classid >= 654 && _classid <= 657)
{
if(NTConfig_CubingItem[i][2+_classid-654] == null)
{
NTConfig_CubingItem[i][2+_classid-654] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2+_classid-654] == _gid)
_result = true;
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_RUNE_EL && NTConfig_CubingItem[i][0] <= NTCU_RUNE_ORT)
{
if(_classid == NTConfig_CubingItem[i][0])
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][2+n] == null)
{
NTConfig_CubingItem[i][2+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][2+n] == _gid)
break;
}
_result = true;
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_RUNE_THUL && NTConfig_CubingItem[i][0] <= NTCU_RUNE_LEM)
{
if(_classid == NTConfig_CubingItem[i][0])
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][2+n] == null)
{
NTConfig_CubingItem[i][2+n] = _gid;
_result = true;
break;
}
else if(NTConfig_CubingItem[i][2+n] == _gid)
{
_result = true;
break;
}
}
}
else if(_classid == NTConfig_CubingItem[i][1])
{
if(NTConfig_CubingItem[i][3] != null)
{
if(NTConfig_CubingItem[i][5] == null)
{
NTConfig_CubingItem[i][5] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][5] == _gid)
_result = true;
}
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_RUNE_PUL && NTConfig_CubingItem[i][0] <= NTCU_RUNE_CHAM)
{
if(_classid == NTConfig_CubingItem[i][0])
{
for(n = 0 ; n < 2 ; n++)
{
if(NTConfig_CubingItem[i][2+n] == null)
{
NTConfig_CubingItem[i][2+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][2+n] == _gid)
break;
}
_result = true;
}
else if(_classid == NTConfig_CubingItem[i][1])
{
if(NTConfig_CubingItem[i][3] != null)
{
if(NTConfig_CubingItem[i][4] == null)
{
NTConfig_CubingItem[i][4] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][4] == _gid)
_result = true;
}
}
}
}
return _result;
}
function NTCU_InitCubing()
{
var i, n;
var _count;
var _items;
if(!NTConfig_Cubing)
return false;
for(i = 0 ; i < NTConfig_CubingItem.length ; i++)
{
if(NTConfig_CubingItem[i][0] < NTCU_MAGIC)
_count = 5;
else if(NTConfig_CubingItem[i][0] < NTCU_CRAFT_HITPOWER_HELM)
_count = 15;
else if(NTConfig_CubingItem[i][0] < NTCU_ESSENSE)
_count = 9;
else if(NTConfig_CubingItem[i][0] == NTCU_ESSENSE)
_count = 6;
else if(NTConfig_CubingItem[i][0] < NTCU_RUNE_THUL)
_count = 5;
else if(NTConfig_CubingItem[i][0] < NTCU_RUNE_PUL)
_count = 6;
else
_count = 5;
for(n = 2 ; n < _count ; n++)
NTConfig_CubingItem[i][n] = null;
}
_items = me.GetItems();
if(!_items)
return false;
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0)
{
if(_items[i].itemloc != 0 || NTConfig_Columns[_items[i].y][_items[i].x])
NTSI_CheckItem(_items[i]);
}
}
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0)
{
if(_items[i].itemloc != 0 || NTConfig_Columns[_items[i].y][_items[i].x])
NTSI_CheckItem(_items[i]);
}
}
return true;
}
function NTCU_CheckCubing()
{
var i, n;
if(!NTConfig_Cubing)
return false;
for(i = 0 ; i < NTConfig_CubingItem.length ; i++)
{
if(NTConfig_CubingItem[i][0] == NTCU_MAGIC || NTConfig_CubingItem[i][0] == NTCU_MAGIC_CHARM)
{
for(n = 2 ; n < 6 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 6)
break;
for(n = 6 ; n < 9 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 9)
break;
for(n = 9 ; n < 12 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 12)
break;
for(n = 12 ; n < 15 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 15)
break;
}
else if(NTConfig_CubingItem[i][0] >= NTCU_CRAFT_HITPOWER_HELM && NTConfig_CubingItem[i][0] <= NTCU_UPGRADE_E_RARE_ARMOR)
{
for(n = 2 ; n < 6 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 6)
break;
for(n = 6 ; n < 9 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 9)
break;
}
else
{
for(n = 2 ; n < NTConfig_CubingItem[i].length ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= NTConfig_CubingItem[i].length)
break;
}
}
return (i < NTConfig_CubingItem.length);
}
function NTCU_DoCubing()
{
var i, n;
var _items;
_items = me.GetItems(NTC_UNIT_CUBE);
if(!_items || _items.length < 1)
return false;
if(NTCU_CheckCubeInventoryInt() > 0)
{
if(!NTCU_OpenCubeInt(_items[0]))
return false;
if(NTCU_ClearCubeInt() < 1)
return false;
NTCU_CloseCubeInt();
}
do
{
for(i = 0 ; i < NTConfig_CubingItem.length ; i++)
{
if(NTConfig_CubingItem[i][0] == NTCU_MAGIC || NTConfig_CubingItem[i][0] == NTCU_MAGIC_CHARM)
{
for(n = 2 ; n < 6 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 6)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 2, 5))
return false;
break;
}
for(n = 6 ; n < 9 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 9)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 6, 8))
return false;
break;
}
for(n = 9 ; n < 12 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 12)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 9, 11))
return false;
break;
}
for(n = 12 ; n < 15 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 15)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 12, 14))
return false;
break;
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_CRAFT_HITPOWER_HELM && NTConfig_CubingItem[i][0] <= NTCU_UPGRADE_E_RARE_ARMOR)
{
for(n = 2 ; n < 6 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 6)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 2, 5))
return false;
break;
}
for(n = 6 ; n < 9 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 9)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 6, 8))
return false;
break;
}
}
else
{
for(n = 2 ; n < NTConfig_CubingItem[i].length ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= NTConfig_CubingItem[i].length)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 2, NTConfig_CubingItem[i].length-1))
return false;
break;
}
}
}
if(i < NTConfig_CubingItem.length)
{
if(!NTCU_OpenCubeInt(_items[0]))
return false;
if(!Transmute())
return false;
NTC_PingDelay(800);
NTC_SendLogToOOG(NTC_LOG_COMMON, _NTCU_LogString);
var crafted_itm = NTCU_GetCubeContents();
if (crafted_itm.length == 1)
{
if (crafted_itm[0].quality == 8)
{
if ( NTSI_CheckItem(crafted_itm[0]) != 0 )
NTC_SendLogToOOG(NTC_LOG_ITEM, "Kept Cubed Item " + NTC_ItemQualityToMGRColor[crafted_itm[0].quality] + crafted_itm[0].name.split("\n")[0] + ";" + crafted_itm[0].itemdesc);
else
NTC_SendLogToOOG(NTC_LOG_ITEM, "Trashed Cubed Item " + NTC_ItemQualityToMGRColor[crafted_itm[0].quality] + crafted_itm[0].name.split("\n")[0] + ";" + crafted_itm[0].itemdesc);
}
}
if(NTCU_ClearCubeInt() == 1)
NTCU_CloseCubeInt();
else
{
NTCU_CloseCubeInt();
return false;
}
}
} while(NTCU_InitCubing() && NTCU_CheckCubing());
return true;
}
// Internal function
function NTCU_CheckCubeInventoryInt()
{
var i, x, y;
var _itemcounts = 0;
var _items;
for(y = 0 ; y < 4 ; y++)
{
for(x = 0 ; x < 10 ; x++)
_NTCU_Inventory[y][x] = 0;
}
_items = me.GetItems();
if(!_items)
return 0;
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0)
{
if(_items[i].itemloc == 0)
{
for(y = 0 ; y < _items[i].ysize ; y++)
{
for(x = 0 ; x < _items[i].xsize ; x++)
_NTCU_Inventory[_items[i].y+y][_items[i].x+x] = 1;
}
}
else if(_items[i].itemloc == 3)
_itemcounts++;
}
}
return _itemcounts;
}
function NTCU_MoveItemsToCubeInt(cube, index, start, end)
{
var i, n;
var _items;
_items = me.GetItems();
if(!_items)
return false;
_NTCU_LogString = "Transmuted ";
for(i = start ; i <= end ; i++)
{
for(n = 0 ; n < _items.length ; n++)
{
if(_items[n].gid == NTConfig_CubingItem[index][i])
{
if(!NTCU_MoveItemToCubeInt(cube, _items[n]))
return false;
if(i > start)
_NTCU_LogString += "+";
_NTCU_LogString += _items[n].name.split("\n")[0];
break;
}
}
if(n >= _items.length)
return false;
}
return true;
}
function NTCU_MoveItemToCubeInt(cube, item)
{
var x, y;
var _itemx, _itemy;
if(item.itemloc == 3)
return true;
_itemx = item.x;
_itemy = item.y;
if(!NTC_ItemToCursor(item))
return false;
if(item.itemloc == 0)
{
for(y = 0 ; y < item.ysize ; y++)
{
for(x = 0 ; x < item.xsize ; x++)
_NTCU_Inventory[_itemy+y][_itemx+x] = 0;
}
}
for(x = 0 ; x < 80 ; x++)
{
if((x % 40) == 0)
{
if(item.ysize < 3)
me.ClickItem(0, cube.x, cube.y, cube.itemloc);
else if(item.ysize == 3)
me.ClickItem(0, cube.x, cube.y-1, cube.itemloc);
else
{
if(cube.y == 0)
me.ClickItem(0, cube.x, -1, cube.itemloc);
else
me.ClickItem(0, cube.x, cube.y-2, cube.itemloc);
}
}
NTC_Delay(100);
if(!me.itemoncursor)
break;
}
if(x >= 80)
return false;
NTC_PingDelay(200);
return true;
}
function NTCU_MoveItemToInventoryInt(item)
{
var x, y, m, n;
var _havespace;
for(y = 0 ; y < 4 ; y++)
{
for(x = 0 ; x < 10 ; x++)
{
_havespace = true;
for(m = 0 ; m < item.ysize ; m++)
{
for(n = 0 ; n < item.xsize ; n++)
{
if(_NTCU_Inventory[y+m][x+n] == 1)
{
_havespace = false;
m = 4;
break;
}
}
}
if(_havespace)
{
if(!NTC_ItemToCursor(item))
return false;
for(m = 0 ; m < 80 ; m++)
{
if((m % 40) == 0)
me.ClickItem(0, x, y, 0);
NTC_Delay(100);
if(!me.itemoncursor)
break;
}
if(m >= 80)
return false;
for(m = 0 ; m < item.ysize ; m++)
{
for(n = 0 ; n < item.xsize ; n++)
_NTCU_Inventory[y+m][x+n] = 1;
}
NTC_PingDelay(200);
return true;
}
}
}
return false;
}
function NTCU_OpenCubeInt(_cube)
{
if(_cube.itemloc == 4 && !GetUIState(0x19))
{
var _stash = NTC_FindUnit(NTC_UNIT_OBJECT, NTC_UNIT_STASH, 1);
if(!_stash)
return false;
if(!NTT_DoInteract(_stash))
return false;
}
if(!GetUIState(0x1A))
return NTT_DoInteract(_cube);
return true;
}
function NTCU_CloseCubeInt()
{
var i;
if(!GetUIState(0x1A))
return true;
for(i = 0 ; i < 20 ; i++)
{
if((i % 10) == 0)
me.Cancel(0);
NTC_Delay(200);
if(!GetUIState(0x1A))
{
NTC_PingDelay(200);
return true;
}
}
return false;
}
function NTCU_ClearCubeInt()
{
var i;
var _itemcounts = 0;
var _items = me.GetItems();
if(!_items)
return 0;
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0 && _items[i].itemloc == 3)
{
if(!NTCU_MoveItemToInventoryInt(_items[i]))
return _itemcounts;
_itemcounts++;
}
}
return _itemcounts;
}
function NTCU_GetCubeContents()
{
var _items = me.GetItems();
var _cube_items = new Array();
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0 && _items[i].itemloc == 3)
{
_cube_items.push(_items[i]);
}
}
return _cube_items;
}