problem with archergod

05/06/2010 17:35 beshoy2010#1
hey guys i have small problem with archer god and it is that he don't promote players to eagle archers when i click promote me he says u don't have the required materials i have tried to change his whole code but nothing fixed it

this is my archer's god code in my source

PHP Code:
#region ArcherGod
                            
case 400:
                                {
                                    if (
Control == 0)
                                    {
                                        
GC.AddSend(Packets.NPCSay("Hi, i am Archer God and i teach only archers, the rest of you, beat it!"));
                                        
GC.AddSend(Packets.NPCLink("Promote me."1));
                                        
GC.AddSend(Packets.NPCLink("Learn Skills."2));
                                        
GC.AddSend(Packets.NPCLink("Just passing by."255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    
#region Promote
                                    
else if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
                                    {
                                        if (
GC.MyChar.Job <= 44 && (Control == || Control == 10))
                                        {
                                            if (
Control == 1)
                                            {
                                                
GC.AddSend(Packets.NPCSay("You need to be level " GC.MyChar.LevReqForPromote " to promote to " + ((Game.Character.JobName)(GC.MyChar.Job 1)).ToString()));
                                                if (
GC.MyChar.Job == 42)
                                                    
GC.AddSend(Packets.NPCSay("Also you will need an Emerald."));
                                                else if (
GC.MyChar.Job == 43)
                                                    
GC.AddSend(Packets.NPCSay("Also you will need a Meteor."));
                                                else if (
GC.MyChar.Job == 44)
                                                    
GC.AddSend(Packets.NPCSay("Also you will need a MoonBox."));
                                                
GC.AddSend(Packets.NPCLink("Promote me."10));
                                                
GC.AddSend(Packets.NPCLink("Forget it."255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }
                                            else if (
Control == 10)
                                            {
                                                if (
GC.MyChar.Level >= GC.MyChar.LevReqForPromote)
                                                {
                                                    
byte Need 1;
                                                    
uint ID GC.MyChar.PromoteItems;
                                                    if (
ID == 1072031Need 5;
                                                    if (
GC.MyChar.InventoryContains(IDNeed) || ID == 1)
                                                    {
                                                        for (
byte i 0Needi++)
                                                            
GC.MyChar.RemoveItem(GC.MyChar.NextItem(ID));
                                                        
GC.MyChar.Job++;
                                                        if (
GC.MyChar.Job == 41)
                                                            
GC.MyChar.AddItem(133205);
                                                        else if (
GC.MyChar.Job == 42)
                                                        {
                                                            
Game.Item I = new NewestCOServer.Game.Item();
                                                            
I.ID 500077;
                                                            
I.MaxDur I.DBInfo.Durability;
                                                            
I.CurDur I.MaxDur;
                                                            
I.UID = (uint)Rnd.Next(10000000);
                                                            
I.Soc1 NewestCOServer.Game.Item.Gem.EmptySocket;
                                                            
GC.MyChar.AddItem(I);
                                                        }
                                                        else if (
GC.MyChar.Job == 43)
                                                            
GC.MyChar.AddItem(133247);
                                                        else if (
GC.MyChar.Job == 44)
                                                            
GC.MyChar.AddItem(700032);
                                                        else if (
GC.MyChar.Job == 45)
                                                            
GC.MyChar.AddItem(1088000);

                                                        
GC.AddSend(Packets.NPCSay("Congratulations! You are now " + ((Game.Character.JobName)GC.MyChar.Job).ToString() + " and received a gift."));
                                                        
GC.AddSend(Packets.NPCLink("Thanks."255));
                                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        
GC.AddSend(Packets.NPCFinish());
                                                    }
                                                    else
                                                    {
                                                        
GC.AddSend(Packets.NPCSay("You don't have the required materials."));
                                                        
GC.AddSend(Packets.NPCLink("I'll go get em."255));
                                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        
GC.AddSend(Packets.NPCFinish());
                                                    }
                                                }
                                                else
                                                {
                                                    
GC.AddSend(Packets.NPCSay("You are not qualified yet. Your level is too low."));
                                                    
GC.AddSend(Packets.NPCLink("I see."255));
                                                    
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    
GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else if (
Control == || Control == 10)
                                        {
                                            
GC.AddSend(Packets.NPCSay("You are already ArcherMaster, i cannot promote you anymore."));
                                            
GC.AddSend(Packets.NPCLink("I see."255));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                    
#endregion
                                        
else if (Control == 2)
                                        {
                                            
GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            
ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4];
                                            if (
Skills.Count 8)
                                            {
                                                for (
byte i 0Skills.Counti++)
                                                    
GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 i)));
                                            }
                                            else
                                            {
                                                for (
byte i 07i++)
                                                    
GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 i)));
                                                
GC.AddSend(Packets.NPCLink("Next"100));
                                            }
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (
Control == 100)
                                        {
                                            
GC.AddSend(Packets.NPCSay("Choose from the skills listed below."));
                                            
ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4];
                                            for (
byte i 7Skills.Counti++)
                                                
GC.AddSend(Packets.NPCLink(((Extra.SkillIDs)(((SkillLearn)Skills[i]).ID)).ToString() + "(Lv " + ((SkillLearn)Skills[i]).LevelReq.ToString() + " )", (byte)(20 i)));
                                            
GC.AddSend(Packets.NPCLink("Previous"2));
                                            
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            
GC.AddSend(Packets.NPCFinish());
                                        }
                                        else if (
Control >= 20 && Control <= 34)
                                        {
                                            
ArrayList Skills = (ArrayList)Database.SkillForLearning[(byte)4];
                                            
SkillLearn S = (SkillLearn)Skills[(byte)(Control 20)];
                                            if (
GC.MyChar.Level >= S.LevelReq)
                                                
GC.MyChar.NewSkill(S.ToSkill());
                                            else
                                            {
                                                
GC.AddSend(Packets.NPCSay("You are not high level enough."));
                                                
GC.AddSend(Packets.NPCLink("I see."255));
                                                
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                
GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                    }
                                    else
                                    {
                                        
GC.AddSend(Packets.NPCSay("You are not an archer, so get lost, will you?"));
                                        
GC.AddSend(Packets.NPCLink("Sorry."255));
                                        
GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        
GC.AddSend(Packets.NPCFinish());
                                    }
                                    break;
                                }
                            
#endregion 
:mad::mad::mad::mad::mad:
plz help me fast