Project closed
did you read my entire post?Quote:
then how, in any way (and no, changing the npc variable name is not an upgrade), is this your source?
If one is released that doesn't have those features, you can't complain about it unless you can do better.Quote:
I'm just waiting for a STABLE 5065. Both with Login Server and Game Server. Capable of handling a lot of people logging in at once and not crashing + lagging due to instability.
it wasn't really a flame.Quote:
Hereby I'll report you.
Also, I will follow your ass on this forum, and watch your behaviour. I hoop you make more mistakes such as this one, since that will get you banned the quick way.
Sincerely,
Full Project
Full Project Forums Guest
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-Make the NPC Packets done, so the NPC's will be something like this:
Then add ip check and ip ban.Code:SP(General.Pck.Talk("What NPC Say")); SP(General.Pck.Ctrl("Your response", 1)); SP(General.Pck.Ctrl("Closing NPC", 255)); SP(General.Pck.Face(30)); SP(General.Pck.EndTalk());
(try to make command for ip ban)
add deathmatchgame with points + kill ratio
add deathmatchpoint shop
add class pkwars
add team pkwars
change some codes
make better work outs
change some other packets.
All reasons I can possible think off, to keep LOTF on my pc, would be because of the packet structures, and seriously, I think you mean changing the packet structure when you say "Changing the packet", but anyway, how are you going to change the packet structure and still being able to let the client read it.Quote:
Todolist for tomorrow:
not the structures of the main packets.Quote:
All reasons I can possible think off, to keep LOTF on my pc, would be because of the packet structures, and seriously, I think you mean changing the packet structure when you say "Changing the packet", but anyway, how are you going to change the packet structure and still being able to let the client read it.