Okay im back to E.pvp.
Well, i will repost my old npc for lotf 5017.
Wich also include it for the:
There is 33,33% Chance to win.
NPC Talk:
NPC Control:
The original thread is so long away, but here is the rerelease.
I won't release much for 5017 more, since im not working at any sources or servers. Just trying to help out peoples.
Thanks :)
Hope is still useful for those that still use 5017.
Well, i will repost my old npc for lotf 5017.
Wich also include it for the:
There is 33,33% Chance to win.
NPC Talk:
Code:
if (CurrentNPC == 28944) //Fortuneteller
{
SendPacket(General.MyPackets.NPCSay("Hey there, Want to make a little gambling?"));
SendPacket(General.MyPackets.NPCLink("What kind of gambling?", 1));
SendPacket(General.MyPackets.NPCLink("No sorry, im not gonna gamble", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
Code:
if (CurrentNPC == 28944) //Fortuneteller
{
if (Control == 1)
{
SendPacket(General.MyPackets.NPCSay("You give me 10000CP's and we make scissor,rock and paper, if you win i give you double back,if you loose I keep your cps"));
SendPacket(General.MyPackets.NPCLink("Thats a good deal, lets go.", 2));
SendPacket(General.MyPackets.NPCLink("Sorry i don't want to.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 2)
{
if (MyChar.CPs >= 10000)
{
SendPacket(General.MyPackets.NPCSay("I see you have enough CP's, are you stills sure."));
SendPacket(General.MyPackets.NPCLink("Yeah im sure, lets go.", 3));
SendPacket(General.MyPackets.NPCLink("I have changed my mind.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 3)
{
MyChar.CPs -= 10000;
SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
Random FT = new Random();
int Nr = FT.Next(1, 9);
if (Nr == 1) //Scissor vs scissor
{
MyChar.CPs += 10000;
SendPacket(General.MyPackets.Vital((long)MyChar.UID, 30, MyChar.CPs));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You got Scissor, Fortuneteller also got Scissor. No one wins.", 2000));
}
if (Nr == 2) //Scissor vs rock
{
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You got Scissor, Fortuneteller got Rock. Fortuneteller wins.", 2000));
}
if (Nr == 3) //Scissor vs paper
{
MyChar.CPs += 20000;
SendPacket(General.MyPackets.Vital((long)MyChar.UID, 30, MyChar.CPs));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You got Scissor, Fortuneteller got Paper. You win.", 2000));
}
if (Nr == 4) //Rock vs scissor
{
MyChar.CPs += 20000;
SendPacket(General.MyPackets.Vital((long)MyChar.UID, 30, MyChar.CPs));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You got Rock, Fortuneteller got Scissor. You win.", 2000));
}
if (Nr == 5) //Rock vs rock
{
MyChar.CPs += 10000;
SendPacket(General.MyPackets.Vital((long)MyChar.UID, 30, MyChar.CPs));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You got Rock, Fortuneteller also got Rock. No one wins.", 2000));
}
if (Nr == 6) //Rock vs paper
{
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You got Rock, Fortuneteller got Paper. Fortuneteller wins.", 2000));
}
if (Nr == 7) //Paper vs scissor
{
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You got Paper, Fortuneteller got Scissor. Fortuneteller wins.", 2000));
}
if (Nr == 8) //Paper vs rock
{
MyChar.CPs += 20000;
SendPacket(General.MyPackets.Vital((long)MyChar.UID, 30, MyChar.CPs));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You got Paper, Fortuneteller got Rock. You win.", 2000));
}
if (Nr == 9) //Paper vs paper
{
MyChar.CPs += 10000;
SendPacket(General.MyPackets.Vital((long)MyChar.UID, 30, MyChar.CPs));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You got Paper, Fortuneteller also got Paper. No one wins.", 2000));
}
}
}
I won't release much for 5017 more, since im not working at any sources or servers. Just trying to help out peoples.
Thanks :)
Hope is still useful for those that still use 5017.