AION 2 Lua ESP - Kernel Script Port Source

10/31/2026 16:35 HackTec#1
AION 2 Lua ESP - Kernel Script Port


Quote:
Credits:

First of all, full credit goes to the original developers.

@pilit
Kernel Script - Directly Read/Write Process Memory

@ZixMatrix
AION 2 External ESP

@Federwind
Create pilit's kernel script


Quote:
This is a Test release, so don't expect regular updates. This is for the people who are impatient and want pay.
Feel free to take the source code, modify it, improve it, or adapt it to your own needs.
The main reason I'm sharing this is that there are already two other tools waiting for file approval by the moderators, and I've seen quite a few people getting impatient about it.
Some users, those whose accounts are new, keep complaining about how long file approvals take.
Or why we don't immediately update their tools whenever the game receives an update.





Features:

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ESP / Visuals
On-screen actor markers with distance labels
Character / NPC markers
Adjustable maximum ESP distance
Selectable resource label modes: distance, category, asset name, or category + asset
Color-coded resource and reward cube markers

Resources / Collectibles
Separate filters for ores, gems, plants, wood/fiber, and other collectibles
Reward cube detection using matching class, actor, and mesh names
Resource inspector with nearby nodes, asset names, categories, distances, and status information
Optional hiding of finished resource nodes when their status is successfully resolved

Snaplines
Optional snaplines for characters, cubes, and resource categories
Five origin modes: bottom, top, character position, screen center, or adjustable screen anchor
Adjustable line opacity, thickness, and maximum distance
Off-screen direction indicators for detected reward cubes
Optional live position refresh for moving targets

Configuration / Diagnostics
Separate ESP and Snaplines settings windows
Adjustable scanning interval and streamed-level scanning limits
Camera, actor, pointer, and process diagnostic information
Optional debugging filters and resource

Note: Names are still buggy and not showing as the ingame name.

In-Game Preview:

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IMPORTANT - SET YOUR OWN PROCESS ID (PID)!
Before running the script, open your td2.lua file and change line 41:
Code:
PHP Code:
manual_pid = 26732 
,
Replace 26732 with the PID of your own running AION2.exe process.
Do not skip this step!


Lua Source:

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10/31/2026 17:12 Smart#2
#moved