I know some people would rather their golem attack things but this is ruled as botting and just like human chars golems cannot use most of the pet ai (without some kind of client exe mod, maybe) but this hasn't stopped me from making my golem wonder around. You can make yours power up skills but the golem cannot target anything other then itself so it won't smash the ground or chase a monster, you can however make a golem use WM by targeting itself but it would have to wait for monsters to come within range.
Anyway here is the ai you would need if you wanted it to simply walk around instead of standing still all the time:
If you don't have that file make one. It's just a txt file, in a way.
Anyway here is the ai you would need if you wanted it to simply walk around instead of standing still all the time:
Simply place everything thats in the quotes into Mabinogi\Data\db\ai\local\aidescdata_tamed_default .xmlQuote:
<?xml version="1.0" encoding="utf-16"?>
<aidescdata>
<template>
<var_decl>
<var name="visualfield_radius" default="600" />
<var name="audio_range" default="400" />
</var_decl>
<character/>
<patterns>
<!-- wander -->
<pattern name="wander">
<param_decl>
</param_decl>
<sequence>
<cmd name="move_random" radius="4000" run="false" timeout="3000" />
<cmd name="wait" min="1000" max="10000" />
</sequence>
</pattern>
</patterns>
<sensor visualfield_radius="600" visualfield_angle="120" audio_range="600" />
<strategy>
<idle type="idle_wander">
<pattern name="wander" />
</idle>
</strategy>
</template>
<definition race="tamed_default" >
<var_def>
<var name="visualfield_radius" value="800" />
<var name="audio_range" value="800" />
</var_def>
</definition>
</aidescdata>
If you don't have that file make one. It's just a txt file, in a way.