Project Sombra🔥 BUILT DIFFERENT | PRIVATE | Aimbot • ESP • Trigger • Skill | LUA SDK

08/12/2026 05:31 HappyMajor#1
Project Sombra – Overwatch
Brought to you by the team behind Project Sylvanas


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What You Get

• Fully undetected & private cheat
• LUA SDK access – build your own modules
• Active devs who play the game and value community feedback
• Earn money through your own plugins
• Invite your friends


Pricing
60€ for 30 Days
*promotional price subject to change in future


How to Get It?

Contact one of our agents on Discord for an invite code
xuld | HappyMajor

User Ids
HappyMajor: 563417873037656064
xuld: 228907632554016778



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08/12/2026 17:49 Schizoophreniaa1#2
From what I have seen in the clips it seems very blatant could you add some clips for closet cheating?
08/12/2026 18:50 hexiify#3
So the editing of the video was cool when it matched to the beat; but the video itself didn't show anything. Do you have an actual media which showcases the cheat and not the editing skill?
08/12/2026 20:30 blue_silvi#4
Quote:
Originally Posted by Schizoophreniaa1 View Post
From what I have seen in the clips it seems very blatant could you add some clips for closet cheating?
Quote:
Originally Posted by hexiify View Post
So the editing of the video was cool when it matched to the beat; but the video itself didn't show anything. Do you have an actual media which showcases the cheat and not the editing skill?
Of course, I’ll dump a bunch of unedited clips here.

Just keep in mind this is a private community, so people usually share clips without worrying about hiding their names. Because of that, I could only get permission from a couple of guys to post their clips publicly, so what I can share here is only a small fraction of what’s actually inside the server.

Also, I’m the core developer, not really an expert at the game by any means. Most of what I worked on was the base components and SDK, and then we have multiple devs building their own stuff on top of that. So it’s pretty much impossible for me to collect clips showcasing every feature/setup people have made.

But yeah, I’ll post some raw clips so you can get a better idea without the edits.

Note: Some of the stuff shown here specially on debug section is intentionally exaggerated for debugging/demo purposes. For example, in the Bastion clip the flick right before the spray is made very fast on purpose, mainly to create contrast so you can better appreciate how smooth the spray itself looks afterward. In actual games, all of these values can be changed and tuned to whatever feels best for you.

Also, what you’re seeing here is mostly the core components I built when I was initially working on the project alone. The whole system is modular and interchangeable, so later on you can have multiple completely different plugins for the same hero, each taking a different approach. The same applies to things like aimbots, prediction libraries, targeting logic, etc.

Basically, developers aren’t locked into one implementation. They can swap components around, build their own systems on top of the SDK, or pretty much create their own project/platform inside it if they want.

My old debug clips: