Dear friends, I want to teach myself to become a cheat developer.

02/23/2026 12:11 yunwuyue#1
First of all, my English might be difficult to understand because I used a translation tool, I apologize.

I've already learned C programming and am currently learning Win32 API. My next plan is to learn assembly language and hooking techniques. Can someone tell me if this plan is correct? Or what should I learn first? My main goal is to bypass anti-cheat systems. These questions might be very basic, so thank you to everyone willing to answer them.
03/02/2026 19:01 NormalityOfficial#2
Quote:
Originally Posted by yunwuyue View Post
First of all, my English might be difficult to understand because I used a translation tool, I apologize.

I've already learned C programming and am currently learning Win32 API. My next plan is to learn assembly language and hooking techniques. Can someone tell me if this plan is correct? Or what should I learn first? My main goal is to bypass anti-cheat systems. These questions might be very basic, so thank you to everyone willing to answer them.
Your plan is solid, They are indeed the foundation for cheat development. However, bypassing anti-cheat systems requires more than just coding skills. you'll need deep reverse-engineering knowledge (IDA/Ghidra), kernel-mode techniques (Windows driver development), and an understanding of anti-cheat behaviors (like signature scanning or heuristic analysis). Start with user-mode hooks (Detours/MinHook), then progress to kernel-mode (DKOM, syscall hooks). :)
03/02/2026 19:03 Draacox#3
Very solid advice from above. My only add to this would be to start small, or with a game with a lesser known or not as hard A/C to learn some basics into it. You will improve pver time. I wish you all the luck, you can do it!
03/04/2026 07:09 yunwuyue#4
Thank you for your answer. Wishing you all the best.
03/24/2026 22:20 UDmaster#5
as the others said start small I believe there are opensource cheats for a game such as assaultcube, anybody knows about it...
from there you can understand the very basics, use the windows apis like writeprocessmemory readprocessmemory and so on.

then I guess you can switch immediately to a driver and bypass locally EAC on a free game so you wont lose any money on a paid game, with all the LLM and agents that are available nowadays it's pretty easy.. you just gotta understand the basic concepts first, but then making it undetected it's another story