Greetings SRO community,
I’m currently working on some custom developments for my server and wanted to ask if anyone has encountered or implemented something similar in vSRO files.
In SRO-R, there is a Battery/Macro system that dynamically changes drop / EXP / SP rates when it is activated. I’m trying to achieve a similar behavior on vSRO.
I’m using vPlus filter, which can already detect whether a player is using a bot or not. Based on that detection, my idea was to dynamically reduce the drop rate (and possibly EXP/SP) for botting characters.
As an experiment, I tried modifying CurLevel in the _Char table. This partially worked in the sense that mobs stopped dropping items. However, it introduced several issues:
So while it technically affected drops, it clearly caused side effects and isn’t a viable solution.
I realize this may not be the correct approach, but I wanted to test the limits and understand how the system reacts. If anyone has experience implementing bot-based reward penalties (drop/EXP/SP) in vSRO, I’d appreciate any guidance or suggestions on the proper way to handle this.
I’m currently working on some custom developments for my server and wanted to ask if anyone has encountered or implemented something similar in vSRO files.
In SRO-R, there is a Battery/Macro system that dynamically changes drop / EXP / SP rates when it is activated. I’m trying to achieve a similar behavior on vSRO.
I’m using vPlus filter, which can already detect whether a player is using a bot or not. Based on that detection, my idea was to dynamically reduce the drop rate (and possibly EXP/SP) for botting characters.
As an experiment, I tried modifying CurLevel in the _Char table. This partially worked in the sense that mobs stopped dropping items. However, it introduced several issues:
- When the character levels up, no stat points are granted
- Mag/Phy balance becomes incorrect
- Character progression breaks overall
So while it technically affected drops, it clearly caused side effects and isn’t a viable solution.
I realize this may not be the correct approach, but I wanted to test the limits and understand how the system reacts. If anyone has experience implementing bot-based reward penalties (drop/EXP/SP) in vSRO, I’d appreciate any guidance or suggestions on the proper way to handle this.