I'm genuinely frustrated with the 30 FPS cap in 12Sky2. It significantly detracts from the gaming experience, and I'm determined to find a way to remove this limitation.
I'm a developer, but I haven't done this type of reverse engineering before, and I'm looking for some guidance from the community.
My main challenge is locating where this specific limitation is stored. I suspect it's hardcoded somewhere, but I've been unable to pinpoint the exact location.
-Could this information be within a DLL file like GXDCompress.dll?
-Is it more likely to be embedded directly within the main executable (.exe) file?
If I knew the file and the general offset, I could likely use a hex editor like HxD to modify the value.
The fact that some private servers have managed to bypass this issue confirms that it's possible. I'm keen to learn and try to solve this myself for the official or a specific server.
Any experienced reverse engineers or anyone familiar with the 12Sky2 file structure who could offer a hint or a starting point would be greatly appreciated
I'm a developer, but I haven't done this type of reverse engineering before, and I'm looking for some guidance from the community.
My main challenge is locating where this specific limitation is stored. I suspect it's hardcoded somewhere, but I've been unable to pinpoint the exact location.
-Could this information be within a DLL file like GXDCompress.dll?
-Is it more likely to be embedded directly within the main executable (.exe) file?
If I knew the file and the general offset, I could likely use a hex editor like HxD to modify the value.
The fact that some private servers have managed to bypass this issue confirms that it's possible. I'm keen to learn and try to solve this myself for the official or a specific server.
Any experienced reverse engineers or anyone familiar with the 12Sky2 file structure who could offer a hint or a starting point would be greatly appreciated