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GW2 — Alpha Now Available
I. Features
◆ Panel / Basic Settings
◆ Feature Toggles (each with its own hotkey)
◆ Hotkey Settings
◆ Map Teleport
◆ ESP Overlay
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
II. Tech Stack
You can also join our [Only registered and activated users can see links. Click Here To Register...] channel to provide feedback on issues encountered during use.
GW2 — Alpha Now Available
I. Features
◆ Panel / Basic Settings
- Automatic process scanning, connects automatically after login
- Automatic client detection for China / NA-EU servers, auto-adapted
- Character & mount offset verification, with manual Force Enable on failed checks
- Foreground / background FPS control (foreground 60-240, background 10-60)
- Window opacity slider (0.3-1.0) and window topmost toggle
- Bilingual UI (English/Chinese), auto language detection with manual override
◆ Feature Toggles (each with its own hotkey)
- Infinite Mount Energy
- Remove Griffon height limit
- Fishing optimization
- Mouse-Aim Teleport
- Movement Speed adjustment
- No Clip (wallhack movement)
- Character Sink
- Underground Mode (adjustable depth -20 ~ 20)
- Coordinate Save / Restore Teleport
- Fog removal, Strafe Boost
- Air Walk
- Each feature shows a green running indicator with hotkey binding
◆ Hotkey Settings
- Click-to-capture hotkey binding for all features
- Hotkey conflict detection and one-click clear
- Press / release dual callbacks for certain features
- Hotkeys and configs saved automatically (JSON)
◆ Map Teleport
- Map / event selection teleport
- Real-time coordinate sync toggle
- GW2 Map Coordinate Manager
◆ ESP Overlay
- One-click Start / Stop ESP injection
- ESP show / hide hotkey (default F10, customizable)
- Minimap compass ESP and full-map ESP
- Click-to-teleport on drawn points in full-map ESP
- Entity / gadget filters
- Filter options: hide when mounted / hide in combat / WvW only
- Encrypted persistent config
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
II. Tech Stack
- C++ / Win32 / x64, custom UI drawn with ImGui 1.92.2b
- D3D11 rendering (external device creation, Present hooked via MinHook inside the DLL)
You can also join our [Only registered and activated users can see links. Click Here To Register...] channel to provide feedback on issues encountered during use.