Maplestory bot

05/12/2025 21:22 A3mocosa#1
Subject: Creation of an Intelligent External Bot for MapleStory

Hi, I am looking for a developer to create an intelligent external bot for MapleStory that can:

Strategically move around the map in search of monsters, using image detection (not by injecting into the game, but by detecting monsters and objects visually from the screen).

Attack monsters and collect the items they drop.

Detect obstacles such as pits, stairs, and platforms, and navigate around them seamlessly.

Automatically use potions when HP or mana is low.

Configure keys and timings for attacks and movements via a simple graphical user interface.

Detect and attack monsters using image detection or visual recognition.

Additional Requirements:

The bot must be external and use image detection, not injecting into the game or modifying game files.

The bot should intelligently search for monsters to attack and should not use random movements.

The bot must be able to collect items dropped by defeated monsters.

The bot should be able to detect and navigate around obstacles like pits or stairs.

The final deliverable should be a working .exe file that I can run without needing Python installed or any additional dependencies.

What I Expect:

A fully functional bot that works by detecting images (e.g., monsters, items, obstacles) and interacting with the game via the screen without injecting code into the game.

The bot should be efficient and smooth, not causing any lag or disruption while it runs.

The final .exe file should allow me to run the bot directly on my computer without needing any Python setup or installation.
06/04/2025 10:22 huangdream#2
Brother, your requirements must be implemented using memory operations rather than image recognition. Even for automatic monster fighting, which typically uses keyboard inputs, it must also be done through memory operations.
06/11/2025 13:30 cswww#3
Quote:
Originally Posted by huangdream View Post
Brother, your requirements must be implemented using memory operations rather than image recognition. Even for automatic monster fighting, which typically uses keyboard inputs, it must also be done through memory operations.
Can the memory method be safe from ban?
06/11/2025 14:48 huangdream#4
There is no undetectable cheat unless you are the developer who can keep updating the anti-cheat measures in a timely manner. It’s not about image-based cheats being stable; fundamentally, those who manipulate memory are even more knowledgeable about anti-cheat mechanisms. This is a game of cat and mouse—cheating and anti-cheating will always continue. So if you want to use a cheat, just find a more reputable one to buy. It requires continuous maintenance. The only truly foolproof solution would be a DMA hardware-level cheat, but that would need a market to be viable. Otherwise, no one would bother creating it.

If you want to learn in this direction, you can go to this forum.[Only registered and activated users can see links. Click Here To Register...]

I can offer you a solution. There's a project called **auto_maple** or **maple_auto** that you can refer to for image recognition. As for keyboard input, you can use the MCU (Microcontroller Unit) of a composite device to simulate keyboard input and output. This is a stable approach.:)