Hi,
Was wondering if there are any guiedes or details about how to or anyone that has reverse engineered the TQ binaries to extract some of the original formulas and rates?
Specifially, I was looking to try and find the original drop rate formulas for things like money, item drops, met/db drops etc, as well as the upgrade chances for things like upgrating level, quality and chance of sockets.
There's a bunch of open source engines but most seem to have pretty random rates for this stuff.
Some of the TQ drops are handled by actions, but most arent and still seem to use hard coded rates.
Was wondering if there are any guiedes or details about how to or anyone that has reverse engineered the TQ binaries to extract some of the original formulas and rates?
Specifially, I was looking to try and find the original drop rate formulas for things like money, item drops, met/db drops etc, as well as the upgrade chances for things like upgrating level, quality and chance of sockets.
There's a bunch of open source engines but most seem to have pretty random rates for this stuff.
Some of the TQ drops are handled by actions, but most arent and still seem to use hard coded rates.