[HELP] How to Extract bins from Eternal Vengeance/VengeanceSEA

04/05/2025 06:56 Xytles#1
Do you guys know how to extract bin files from Eternal Vengeance or VengeanceSEA? It seems like after bintoxls using 105643 bintoxls its encrypted.
04/18/2025 18:45 Ishtaria#2
Quote:
Originally Posted by Xytles View Post
Do you guys know how to extract bin files from Eternal Vengeance or VengeanceSEA? It seems like after bintoxls using 105643 bintoxls its encrypted.
They're not encrypted, the structure templates will be incorrect so it's not parsing the data correctly.

Simply open the bin up with a hex editor, analyse the data patterns and how it's structured then modify the template as necessary. If you have a version of the bin which does convert correctly you can open that side by side with the new bin in the hex editor to compare the data much easier and figure out where the new columns are and what the data structure of the new bin is.

As for the names and functions of the new columns of data, only reverse engineering the client itself will reveal that.
04/21/2025 13:10 Sunny2Sweet#3
Quote:
Originally Posted by Xytles View Post
Do you guys know how to extract bin files from Eternal Vengeance or VengeanceSEA? It seems like after bintoxls using 105643 bintoxls its encrypted.
Yes they are compressed, so you need to find your way to decompress them and re-compress them. Good luck.

If you just want to see their item IDs and so on in excels, you can message me on discord @gmwolf
04/21/2025 13:45 Ishtaria#4
Quote:
Originally Posted by Sunny2Sweet View Post
Yes they are compressed, so you need to find your way to decompress them and re-compress them. Good luck.

If you just want to see their item IDs and so on in excels, you can message me on discord @gmwolf
They're not actually compressed, the bins are literally what you see in excel but written in base-16 (hexdecimal binary). All a "bin to xls" converter does is convert that base-16 into ASCII but to convert it properly it needs to know what the structure of the binary is inside it, how many bytes each cell uses - boolean, short, word, text string etc. - and how many columns there are so it can then line break to the next row.

That's what the template files are for and many bins have different templates for different versions of the game where new columns have been added to the bins to incorporate new features or functions (like sockets when crafting was first added).