Hello... *Read*

04/12/2010 22:38 robinlorder#1
Hello evrybody, will Monk Be better then PureNinja?

cuz i am thinking about to sell my ninja gears, and have the cps to Monk come and build Monk Gears. so i hope someone can give me some tips?

i have picture of my gears in Sign and their all full 2 socked full -5 1 item is -7. so i hope someone can waste some time on me to help me :D


Here is Picture of my gears too ---> [Only registered and activated users can see links. Click Here To Register...]
04/13/2010 16:06 TheBoyWhoLost#2
Quote:
Originally Posted by robinlorder View Post
Hello evrybody, will Monk Be better then PureNinja?

cuz i am thinking about to sell my ninja gears, and have the cps to Monk come and build Monk Gears. so i hope someone can give me some tips?

i have picture of my gears in Sign and their all full 2 socked full -5 1 item is -7. so i hope someone can waste some time on me to help me :D


Here is Picture of my gears too ---> [Only registered and activated users can see links. Click Here To Register...]
How about wait and see the 1st results?

Since when does pure ninja ownes :rolleyes: Non skills class.
Fog - Cheap + easy to use
TFB - Cheap + easy to use
P-Star - Cheap + easy to use
CK - Cheap version of reflect
04/16/2010 12:56 robinlorder#3
Quote:
Originally Posted by TheBoyWhoLost View Post
How about wait and see the 1st results?

Since when does pure ninja ownes :rolleyes: Non skills class.
Fog - Cheap + easy to use
TFB - Cheap + easy to use
P-Star - Cheap + easy to use
CK - Cheap version of reflect
yeah, i agree. i w8. i have a nin-warr 131-131 that i will rb into Monk.
and then i will test if i like the Monk :p
04/16/2010 13:36 LordOfDogtown#4
Copy/Paste

Weapon:
Prayer Beads

Auxiliary Skills:
Serenity: Dispells all abnormal statuses affecting your person.
Tranquility: Relieves another player of all abnormal statuses.
Sanctuary: Relieves all nearby teammates of all abnormal statuses.
Note: Abnormal Status include Toxic Fog from Ninjas, Stun, Fear, Freeze, etc.
Tyrant Aura: Increases the Critical Hit Rate of you and nearby teammates by 5. Not Stackable. Only 1 Aura may be active at a time.
Fend Aura: Increases the Anti Critical Hit Rate of you and nearby teammates by 5. Not Stackable. Only 1 Aura may be active at a time.
Elemental Aura: Increases your defense against a specific element type. There are five types of Elemental Auras, each targeting one element (Water, Metal, Fire, Earth, Wood).
Note: Not Stackable. Only 1 Aura effect may be active at a time.

Specialty Skill:
Oblivion: Banishes the target soul to Limbo. Effective only on players with lower Battle Power. Limbo is a physical map, and players must run back to their previous map.
Most effective against those pesky Water Taoists.

Attack Skills:
Crippling Palm: Drags the target from a distance to yourself and stuns the target for a while. Its success rate is determined by the Battle Power gap between you and the target. Can not drag targets with 200 or more Battle Power than you.
Radiant Palm: Melee attack. Deals extra damage to a stunned target.
Whirlwind Kick: Kicks and sends all nearby targets into the air and pummels them furiously. Effective against flying targets as well. Total number hits are random each time the skill is activated.

XP Skill:
Compassion: During XP, each monster killed will change the color of one bead. After XP ends, you'll gain massive amount of extra EXP, which is calculated through multiplying your EXP gained during XP by how many orbs have changed color.If all 32 Bears change color during XP, multiply your EXP by 100.

If that helps at all..