Where is the code so I can add an map that u must only use FF/SS and if you try to use another skill/spell/attack you wont be able to do it
convert it to your source lol, it was like the simples thing, what ever :PQuote:
if (locmap == 1002)
skill false
Quote:
if (locmap = 1002 && skill != 1045 || locmap = 1002 && skill != 1046)
Me to ;PQuote:
I just got an Cookie
public static void QuestComplete()
{
if (MyChar.InventoryContains(Cookie)
{
Console.WriteLine("QUEST COMPLETE");
World.SendMsgToAll("SYSTEM", MyChar.Name + " Have completed the Yuki is sexy quest and got a cookie.", 2011, 0);
World.SendMsgToAll("SYSTEM", MyChar.Name + " BTW, Yuki is sexy", 2500, 0);
General.QuestComplete = true;
}
}
He need alot more. Give to him any source with one map where just can use FB/SS and then, "you dont think there is more need".Quote:
Me to ;P
Well any mod can close this?Code:public static void QuestComplete() { if (MyChar.InventoryContains(Cookie) { Console.WriteLine("QUEST COMPLETE"); World.SendMsgToAll("SYSTEM", MyChar.Name + " Have completed the Yuki is sexy quest and got a cookie.", 2011, 0); World.SendMsgToAll("SYSTEM", MyChar.Name + " BTW, Yuki is sexy", 2500, 0); General.QuestComplete = true; } }
Because he got 2 answers how to do it from me now.
And i dont think there is mroe need then.
public class Human
{
public static void ImParalyzer(Human H)
{
using (Human Paralyzer as H)
{
while (Paralyzer.Fails)
Paralyzer.Client.Facepalm();
else return;
}
}
}
if (Cmd[0] == "@newthread")
if (Cmd[1] == "helpmewitheasyshitplzzz")
{
this.Human.Fails = true;
Human.ImParalyzer(this.Human);
}