Welcome to Raid Dragonica!
Raid Dragonica is a server for everyone. We are actively working on modernizing the gameplay, its mechanics and improve its QoL and feel! Our mission is to make Dragonica a viable MMO that it should have been with more interactions between the player and the environment.
You can choose your own pace with selectable EXP and adjusted quest rewards that help you on your adventure.
Whether you start from Lv.1 or instant jump to Lv.60 using the Event is fully up to you!
Account quests, direct drop (multiplayer gold!), a reworked Raid system are just a few features waiting for you to arrive.
Participate in the beta and its events to earn rewards for the official launch.
Official Launch Day: March 7th 2025 16:00 CET.
[Only registered and activated users can see links. Click Here To Register...]
The beta will open on the 7th of February 2025 at 16:00 CET and close on the 24th of February 2025 at 01:00 CET. Check the thread in the very bottom for the launch day event timeline
The server will be wiped at the end of the beta but you can earn rewards for launch for completing content and obtaining reward tokens.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Raid Dragonica is a server for everyone. We are actively working on modernizing the gameplay, its mechanics and improve its QoL and feel! Our mission is to make Dragonica a viable MMO that it should have been with more interactions between the player and the environment.
You can choose your own pace with selectable EXP and adjusted quest rewards that help you on your adventure.
Whether you start from Lv.1 or instant jump to Lv.60 using the Event is fully up to you!
Account quests, direct drop (multiplayer gold!), a reworked Raid system are just a few features waiting for you to arrive.
Participate in the beta and its events to earn rewards for the official launch.
Official Launch Day: March 7th 2025 16:00 CET.
[Only registered and activated users can see links. Click Here To Register...]
The beta will open on the 7th of February 2025 at 16:00 CET and close on the 24th of February 2025 at 01:00 CET. Check the thread in the very bottom for the launch day event timeline
The server will be wiped at the end of the beta but you can earn rewards for launch for completing content and obtaining reward tokens.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Server features
Activity System
The activity system is a system that keeps track of player and account progress automatically without the player's input. (Actually the system can do more than that but it is stuff you don't see in your clients). The big noticeable changes are going to be the removal of daily account quests and some select bounties. These activities are now tracked automatically, so when you complete an account quest (now activity), you automatically get the reward. Furthermore, resting bonus was introduced on Account Activities and Char Daily Accessory Activities that keeps track how often you haven't done an Activity and grants you extra rewards the next time you complete the Activity again (with a maximum amount (days) of resting bonus).
The UI can be opened in the bottom right of the interface.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Account Quest and 1st Completion Rewards
Account quests are exactly what they sound like. Quests that can be completed that then count in for your entire account. The quest conditions for accepting the quests are equal to normal quests. If the character you are on fulfills the requirement (like prequest or Lv. requirement), then you are able to accept the quest. After accepting the quest, you can change character and still see the quest in your quest log. When a quest is ready to be finished, you can finish it on the character of your choice, giving you the rewards on that specific character.
[Only registered and activated users can see links. Click Here To Register...][Only registered and activated users can see links. Click Here To Register...]
Selectable EXP
Instead of having a fixed server EXP that is too low or too high for some players, we let you choose how you want to play. Want to rush towards the endgame? Character jump to 60 and apply 9x EXP. Are you completely new to Dragonica or want to have a vanilla experience? Then 1x EXP is for you. The selectable EXP scales with EXP potions as well.
[Only registered and activated users can see links. Click Here To Register...]
Direct Drop System
The direct drop system is exactly what it sounds like. It allows for items, gold and rare items to be dropped directly into your inventory, to all participating members or even to the killer only. Rare items can also be dropped with extremely accurate rates (the old system is a bit funky). This also means that dungeons can drop gold without the need of substituting actual item drops with gold pouches while also providing the method of rewarding activities.
Farming F1 for example will lead to everyone getting the same amount of gold from the boss rather than splitting up the coins across the party member. (In the future a measure against botting/abuse will be put in place without punishing player experience).
Large HP System
I spent a lot of time upgrading the internal stat system of Dragonica to support large HP numbers. Monsters and bosses can now have very very high HP values, which means that you will not be soft capped anymore unlike in every other server. Grow your strength up and beyond and deal lots of damage the further the game goes! Ultimate skills on this server are buffed and can deal millions of damage.
[Only registered and activated users can see links. Click Here To Register...]
Updated Raid System with progress save and boss restart
The Raid system (formerly Expedition) received updates that make boss attempts more challenging. Less or no revives, boss gate restarts (not exiting the dungeon when everyone dies), reviving when the boss dies so you still get quest completion and loot and saving progression are all part of the new system. Currently, only Chaos Bone can save your progression. The progression resets on wednesdays at 9:00 when the weekly activity reset happens.
[Only registered and activated users can see links. Click Here To Register...]
Bosses can also have an enrage timer. When they enrage, they become immensely stronger until the end.
[Only registered and activated users can see links. Click Here To Register...]
Chaos Bone Raid
New endgame content has been added: Chaos Bone. This is the first Raid in Dragonica that has Raid mechanics that need to be completed in order to clear. Chaos Bone requires Lv.80 and enchanted Elga gear in order to be challenged. This Raid does not only need gear, but also mechanical skill and some logical thinking to solve boss mechs. Dying in this Raid leaves you unable to participate until the Raid wipes or clears the boss. Wiping will result in respawning in front of the boss gate.
A race to the first 10 clears will take place when the server fully launches. Chaos Bone is of type Dark and % increased damage can be dealt against him when building Nature ATK. Being one of the first clearers rewards you with a server message as well as cash, RT, a special achievement and most importantly, endless GLORY.
Item Refine System
Item Refining is a new vertical progression system that allows you to upgrade select equipment using enchant materials and dungeon specific materials from various modes. Dragonica has always had this issue that if multiple modes existed for dungeons, the normal/rare/hero equipment would always be obtained either by crafting it in a very tedious and unnecessary way or by directly dropping it without any chance of smoothly upgrading them. Item refining does exactly that. Select sets such as secmathian, Elga, and Chaos Bone will be upgradable using "refine material" that drops from their respective dungeons with higher probabilities and counts from higher modes. Item refining can do following things:
Increase base stats
Change appearance of the gear piece
Give additional stats (like re-adding +50 STR/general stat on the set piece)
Increase set effect bonuses if you have the necessary count of set items refined.
Add enchant strength (as if you enchanted).
Refining can be done via enchant NPCs and cannot fail. All you need is enchant mats, materials from dungeons and gold.
Refine 0 -> Refine 1 -> Refine 2
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
World Bosses
Combining big bosses and the direct drop system, it is possible to make world bosses which can drop rewards to everyone participating rather than granting rewards to a single party only. The community event system harbours weekly world bosses which grant Raid Token. Event world bosses (through GMs) will also take place from time to time, especially during beta and release launch.
Reworked "F6" Accessories
Old F6 accessories were a pain to farm. You used to need perfect hunch (which were often only purchasable with cash) and a billion runs to complete all 15 Star rings. This system is thrown out of the window and replaced with farmable accessories (equipped on IM so it doesn't interfere with your actual gear) with better and more balanced stats, as well as a multitude of build options like damage, crit, supporting, tanking, utility (groggy dmg). The necessary accessory tokens can be farmed in monster rush with every character every day, stacking up to 10 rested days which can be all done on the same day.
[Only registered and activated users can see links. Click Here To Register...]
Dungeon UI and dungeon modes
The Dungeon UI lets you enter almost any dungeon from a city, but also lets you enter channel 100 from any city. Dungeons have been reworked to have multiple modes like Normal/Hard/Master, each providing more difficulty at higher levels while also giving weekly character rewards.
[Only registered and activated users can see links. Click Here To Register...]
Raid Token (formerly mileage) - Cash farm substitution
Farming cash on a server significantly reduces the lifetime of any Dragonica server. Farmable cash is often done to mask it as "free to play" friendlyness. The truth of the matter is that everyone can farm infinite cash on those servers and reach the endgame very very quickly (or slower if you think about OG FantasyDr) and at one point don't even have the need for an economy. The features I have created on Raid Dragonica allows me to put limited reward opportunities which are time gated to reward a secondary premium currency that can buy items like accessory tokens and costumes with stats (like kimart wings). At the same time it offers players who buy cash to purchase tradeable Raid Token and sell those to players with gold, which further boosts the economy. Some P2W that SHOULD be sold for cash (and items like entirely new cash costumes in the future) will stay in the Cash Shop for cash, but all other stat relevant items can be farmed for with Raid Token.
The Chaos Continent Expansion
Feeling nostalgic? Dive into our endgame content, fighting back Elga's forces in the war 1000 years ago and master the elements. Face off Chaos Bone, who is imbued with the element of Darkness, ready to bring fear to anyone daring to challenge him.
[Only registered and activated users can see links. Click Here To Register...]
Boss Rush
Boss Rush is a limited mode that requires an entry ticket. You will face off scaling bosses from the game up until Elga. Rewards include 4x and 5x EXP potions as well as gold, SoulCraft Expanders and Expander Scrolls.
[Only registered and activated users can see links. Click Here To Register...]
Removed Production System
No more standing afk in windia farm and then doing production for 20 years. All relevant items have been moved.
Reworked Socket Cards (Stat / Element)
Element Cards are reworked. There are only Lv.7 (Lv.60-79) and Lv.8 (Lv.80+) cards. Their effects and balance were adjusted. Stats like evade and aim rate were removed, while boss damage and groggy damage were added. Socket cards can be dropped from dungeons.
Socket cards can be upgraded via NPCs and can also be dismantled into "broken" socket cards, which then can be traded into a random socket card again.
Fully reworked and revamped balance with new stats and removed stats
The balancing and stat system has been completely revamped on the server. All sets have been adjusted. Calculations for attack power, crit, crit damage stats, groggy damage, boss damage, heal efficiency and much more have been reworked or implemented. Multiple of the same soul craft effects can be applied to a single equip piece so you can focus on building whatever you like.
Rebalanced skills and True scaling
Every class is viable and playable in PvE. There were some minor reworks accommodating for the removal of aim and evade.
Real ACTUAL Item Tier System
We don't just put [Tier 2] into our higher level equipment, we have an integrated tier system that fundamentally changes how items interact with systems like enchanting and soul crafting. Higher Tier items have stronger enchants and require higher tier materials to be enchanted. Switching from normal tier to chaos tier will significantly boost damage and defences with just a few enchants.
[Only registered and activated users can see links. Click Here To Register...]
Reworked Element System
Elements have received a massive rework in how they work. One big downside of the old Element System was that any elemental attack would always carry a flat added bonus damage on ANY attack which is then reduced by some weird calculation for resistances. This made things unbalanced between classes and kind of useless for PVE. I have changed this up completely.
Elemental attack and defence is now a percentage This percentage converts a portion of your skill damage to elemental damage.
Example: 20% Elemental ATK multiplies your skill damage by 1.2. The pure elemental damage is reduced by the target's elemental defence, which is also a portion converted from the target's overall defences (upgrade your gear!).
Any elite boss with an elemental stat bar displays how much elemental damage is being reduced (or increased if negative). If a boss displays more than 100% defence on an element, your normal damage will NOT be reduced.
Example: 20% Ele power. 1000 damage => 1200 damage
Boss resistance: -50%
Element damage adjusted: 200 * 1.5 = 300
Final skill damage: 1300 damage (does not account for normal defences). In this example, it is a 30% damage increase.
Better Item Reward and Distribution System
Cash shop gifting was removed from the public eye and was now reutilized to be a gift and compensation distribution system. Beta rewards and compensations will be sent as a cash shop gift and can be redeemed on any character on an account.
[Only registered and activated users can see links. Click Here To Register...]
F7 QoL + Improved reward
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Bounty Token System for Freemium
Account daily activities and weekly hard mode/master mode dungeons reward bounty tokens. Bounty tokens can be exchanged for freemium items in every major city in the present.
[Only registered and activated users can see links. Click Here To Register...]
Daisy improvements
Some essential items can be purchased at Daisy in Port of the Winds.
[Only registered and activated users can see links. Click Here To Register...]
Misc. QoL
Paris reflect removed.
Proper alias items for enchanting, refining, recipe, soulcraft changing. Bound materials are used before tradable.
Premium can now be extended, you don't have to wait until it expires anymore.
Fast X macro (hold X as spam) in skill window.
Durability reduction was completely removed. You do not need to repair equipment at all.
Sped up mission end reward screen and trigger time.
And much more...
In the future I will work on more content, more depth in combat, including new bosses with unique attack patterns. It is time for the tides to turn.
Beta rewards and ongoing Events
Beta rewards and ongoing Events
Beta Event Timeline (all times in CET)
| Event | Time | Reward |
|---|---|---|
| Beta Server Opens | 16:00 CET February 7th (Friday) 2025 | - |
| World Boss | 20:00 CET February 7th (Friday) 2025 | Raid Token, Enchant Dust for everyone participating in the battle (direct drop) |
| XO Event | 20:00 CET February 8th (Saturday) 2025 | Winners: 1000 RT. Everyone: Raid Dragonica Balloon |
| Hide n' Seek | 20:00 CET February 9th (Sunday) 2025 | Winners: 10 Special Option Randomizer. Everyone: 1000 RT. |
| Complete content (dungeons) | During the entire beta. Must drop Reward Token to achieve | RT + enchant materials. Rewards will be automatically sent on launch day. |
More events may take place at certain points. Be sure to check in!
[Only registered and activated users can see links. Click Here To Register...]