TwelveSky WO Models

01/24/2025 12:12 Str8inyou#1
Finally managed to replace models on map , add new models and place them at specified coordinate.

I would like to understand how to rebuild a mesh and apply texture on it for reimport .



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Finally , just made a Sobject Texture editor
01/24/2025 16:52 fantatik#2
Is a complex question, however i can throw here some keywords to start your search.

For the Mesh:
Vertices, Triangles, faces, normals

For Mesh with texture:
UVs, Texture Mipmaps

For animated objects:
Bones, weights, matrices

Good luck ;)
01/25/2025 00:45 Str8inyou#3
Nothing new
01/25/2025 08:49 fantatik#4
Then you should know how all that is put together and be able to make it happen :shrug:

Back to my hole :)
01/31/2025 10:21 Spoofyy#5
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This is complete nonsense. It will have no functionality, just an object image. Characters can pass through houses and trees. Changing the coordinates of objects makes no sense. If you can edit the MW project, then you will be successful. Good luck! :hehe:
01/31/2025 17:10 Str8inyou#6
Quote:
Originally Posted by Spoofyy View Post
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This is complete nonsense. It will have no functionality, just an object image. Characters can pass through houses and trees. Changing the coordinates of objects makes no sense. If you can edit the MW project, then you will be successful. Good luck! :hehe:
I realised that. But for the moment , i did not found out how to visualize .WM.
Just started with .WO
01/31/2025 21:55 Spoofyy#7
:rollsafe::rollsafe:
01/31/2025 22:31 Str8inyou#8
Yup, found it , thanks
02/01/2025 00:05 Spoofyy#9
Quote:
Originally Posted by Str8inyou View Post
Yup, found it , thanks
Show us too
02/01/2025 15:23 Str8inyou#10
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02/04/2025 13:50 al3css#11
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Originally Posted by Str8inyou View Post
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Good job dude , also dont give it up
02/06/2025 23:11 Str8inyou#12
It was an interesting process but worked [Only registered and activated users can see links. Click Here To Register...]
02/07/2025 18:55 zahter55#13
Quote:
Originally Posted by Str8inyou View Post
It was an interesting process but worked [Only registered and activated users can see links. Click Here To Register...]
To say "worked" you have to see it in game. This wont work.

And map assets are not so special things. First Devs did not work on that so much to make it special as ingame models.
02/07/2025 20:52 Str8inyou#14
To be honest , i dont care what others can do... gratz to them , really. Seems like you are a little frustrated person , please leave this topic and take care of your own business. I do understand its a public topic. You said nothing useful until now , your messages are useless here . Thank you for your time.
02/07/2025 21:50 zahter55#15
Quote:
Originally Posted by Str8inyou View Post
To be honest , i dont care what others can do... gratz to them , really. Seems like you are a little frustrated person , please leave this topic and take care of your own business. I do understand its a public topic. You said nothing useful until now , your messages are useless here . Thank you for your time.
First Devs = Alt1
I say usefull only = you will quit because u dont know how this is working. I m trying to make u understand that point.
Ripping models and rendering is easy. Making a map or model is easy. Point is rendering them in game. Also u can render it but there are too many things that i wont say. U ll see all in time. Result = fail.
And i m not frustrated. My working is 90%, yours is 0.001% :)))