Code Source, Client, Server, Database, Rise of Kingdoms 08/02/2023

01/11/2025 20:27 NightPoke#1
Dear EPVP community,

I am excited to announce that I have obtained the complete official files for Rise of Kingdoms, including:

- Full source code
- All necessary client files
- Server-side components
- Database structure and data

Additionally, I have PDF documentation detailing the installation process and usage instructions.

I am willing to share all of these resources with the community completely free of charge. In exchange, I kindly request that experienced developers on EPVP contribute by creating tutorials on:

1. Server installation and setup
2. In-game modifications (e.g., adding new commanders)
3. Other possible customizations and enhancements

This sharing initiative aims to foster a collaborative environment where we can all learn and improve our understanding of the game's architecture.

Please note that the files and documentation are primarily in Chinese and English.

Let's work together to explore the potential of these files and create valuable resources for the entire community. Your expertise and contributions will be greatly appreciated.

Thank you for your support and participation in this exciting opportunity!

download archive:
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01/11/2025 20:35 AnTiiChRiSt™#2
Thanks for the leak.
Looks good so far what I could discover in the few minutes.
Unfortunately most of it is in Chinese and the translation is semi good
01/11/2025 20:38 NightPoke#3
Yes, I shared with you a leak of files that comes from China to Europe. Few people have access to these files which are complete and as recent as that.
01/21/2025 11:24 minkoluud#4
can you share PDF documentation?
Thank you!
01/22/2025 17:45 NightPoke#5
Quote:
Originally Posted by minkoluud View Post
can you share PDF documentation?
Thank you!
it is present in different folders just search for .pdf and you can find it.
06/01/2026 13:18 NightPoke#6
Project Update – Unity 6 / Local Server Tool / New Systems

Hi everyone,

I wanted to share a small update about the project, since I have started working on it again.

I am currently using Unity 6.0 – version 6000.0.75f1, and I have updated the complete project environment, including libraries, dependencies, and several internal parts needed to make everything run more properly on a modern setup.

I also created my own SR Server Tool, which allows me to manage the local server more easily.
The tool can currently:

Start the server and wait for the correct START_OK status
Stop the server safely for maintenance and save operations
Restart the server safely
Check server status
Display diagnostic logs
Tail game and login logs
Run useful PowerShell and WSL/Linux commands directly from the interface

This part is already functional, and the server is running correctly with the current setup.

I have also been working on the Unity client side. The game launches properly, the map is loading, the main UI is visible, and several in-game windows and systems are already accessible. I have also fixed many issues and errors across the project, without going too much into every small detail.

At the moment, I am also starting to implement systems that were missing or incomplete. I am coding and adding them step by step.

One of the bigger features I am working on is an integrated local translation system for the server.
The goal is to avoid using a paid external API and allow automatic translation for player messages, including:

General chat
Alliance chat
Private messages
In-game mails/private mail messages

So players from different languages could communicate more easily without requiring an external paid service.

I have done many other fixes and improvements here and there as well, but I prefer not to list everything yet because the work is still ongoing.

I will attach a few screenshots showing the current Unity client, the game running, the map view, some UI windows, and the server management tool.

If some serious people are interested in this newer updated version, let me know.
Depending on the interest, I may consider sharing a more recent version later.

Thanks.

screen:
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