Hello everyone,
I've been working on a Redux server (5065) for some time, but I haven't been able to find detailed information on these two topics. I’m hoping someone here might have the knowledge to help:
Observing friend/enemy gear
When observing another player's equipment using the magnifying glass button, the client sends a MsgAction(1010) packet with action = 117. The server then returns MsgItemInformation(1008) packets with information for each item the target has, and everything works as expected.
However, when trying to observe a player's gear through the Friend/Enemy list window using the "Check" button, the client sends a MsgAction(1010) packet with action = 310. Returning MsgItemInformation packets for each item doesn't work; the observe window opens but displays the observing player's own character (not the target) with empty items. Is there an additional packet that needs to be sent by the server to update the observing window with the target player's character and gear?
Item unlock timer
When a player unlocks a locked item, there's a 5-day timer for the item to fully unlock. Every time the player logs in, a popup window appears, showing the timers for each item. Does anyone know which packet is used to display this window on the client, and how the server should format the item timer information?
Any insights or guidance would be greatly appreciated.
Thanks! :)
I've been working on a Redux server (5065) for some time, but I haven't been able to find detailed information on these two topics. I’m hoping someone here might have the knowledge to help:
Observing friend/enemy gear
When observing another player's equipment using the magnifying glass button, the client sends a MsgAction(1010) packet with action = 117. The server then returns MsgItemInformation(1008) packets with information for each item the target has, and everything works as expected.
However, when trying to observe a player's gear through the Friend/Enemy list window using the "Check" button, the client sends a MsgAction(1010) packet with action = 310. Returning MsgItemInformation packets for each item doesn't work; the observe window opens but displays the observing player's own character (not the target) with empty items. Is there an additional packet that needs to be sent by the server to update the observing window with the target player's character and gear?
Item unlock timer
When a player unlocks a locked item, there's a 5-day timer for the item to fully unlock. Every time the player logs in, a popup window appears, showing the timers for each item. Does anyone know which packet is used to display this window on the client, and how the server should format the item timer information?
Any insights or guidance would be greatly appreciated.
Thanks! :)