Balance between CH and EU

11/02/2024 13:00 speedtouch1980#1
Can someone give me an example of a good balanced server and how to actually do it without completely remove eu . Thanks
11/03/2024 01:12 Worshiper#2
Ch 440
11/04/2024 21:11 _HouseMusicx3#3
Quote:
Originally Posted by Worshiper View Post
Ch 440
That's not how to balance it out lmao
11/11/2024 19:13 #BlackWarGreymoN#4
This is NOT tested. I'm %90 sure this will FIX EU-CH Problems.

China: Snow shield duration doubled. (no int requirement)

Europe: If you switch between different mastery weapons, all debuffs you applied on all targets get removed. ( bleed, sleep, dull, shock, burn, poison, curse, stun etc)

Europe(2): All Eu char phy & mag damage reduced by %10. (pure dmg: no change)


Everything else vanilla. Enjoy.
12/22/2024 01:05 fun4joke#5
The actual pro gamer move would be deleting CH race. EU builds are perfectly balanced in EU vs EU (maybe except bard getting short end of the stick, although I've seen videos of battle bards wrecking chaos in iSRO).

If you delete EU instead, then depending on the cap either dual wield or force builds dominate, which raises issue of balance once again.

Outside of that – give CH a 20% dmg increase passive, delete HP and MP grains, set the cleric rod requirement to bless spell (as in if you switch weapon the buff disappears), increase cooldowns of cleric's healing and resurrection skills.
12/22/2024 12:50 fun4joke#6
Quote:
Originally Posted by EmeraldOnline View Post
only eu can be boring
As if CH only isn't boring...
01/03/2025 20:03 konthoofd4#7
Quote:
Originally Posted by BlackWarGreymoN_ View Post
This is NOT tested. I'm %90 sure this will FIX EU-CH Problems.

China: Snow shield duration doubled. (no int requirement)

Europe: If you switch between different mastery weapons, all debuffs you applied on all targets get removed. ( bleed, sleep, dull, shock, burn, poison, curse, stun etc)

.
Interesting theory.

My take: There is much to go into details on this one and this is a very interesting topic. But to keep it simple there are specific EU skills which are way too strong. Next to that the damage and defence of CHN is a bit too low. Also CHN are too vulnerable for debuffing.

If someone wants it I can try to be more specific but I'm afraid nobody really cares or reads this :p
02/06/2025 08:52 MrWhitesnake#8
Quote:
Originally Posted by speedtouch1980 View Post
Can someone give me an example of a good balanced server and how to actually do it without completely remove eu . Thanks
Hanami Online
03/24/2025 16:41 biscu97#9
my idea is to make status effects important again, remove the invulnerability from freeze + frostibite from ice mastery and limit cap the chinesse to only 1 mastery. This way you can't build Nuker Cold + Light and it will not 1 shot and also not die. And for eu nerf only Wizz + Warrior like alot. This will provide a good balance.
03/31/2025 20:46 speedtouch1980#10
Quote:
Originally Posted by biscu97 View Post
my idea is to make status effects important again, remove the invulnerability from freeze + frostibite from ice mastery and limit cap the chinesse to only 1 mastery. This way you can't build Nuker Cold + Light and it will not 1 shot and also not die. And for eu nerf only Wizz + Warrior like alot. This will provide a good balance.
Nah,in my opinion we need a genius to revamp all the skills,silkroad as it is,it was never meant to be balanced and from time to time I look at servers and I see always,but always,the same crap,nobody is trying to properly touch skills and calculate damages and crap like this because its very hard to do and I believe nobody truly has any more interest in trying to revive such an old game anyway...
05/15/2025 22:56 crossbow123#11
it is easy actually. Just equalize phy and magic attack of CH and EU weapons. Voi la! Now you can kill EU chars without spear!

Also nobody uses 1h, Dual Axe or Crossbow skills for PvP. They need significant damage buffs too. Voi la number 2! Now you can kill other players without a 2h or a dagger!

Man that was so easy it is almost as if the balance issue in Silkroad is so severe that even a new player can detect it within hours.
05/24/2025 18:32 fun4joke#12
Quote:
Originally Posted by crossbow123 View Post
it is easy actually. Just equalize phy and magic attack of CH and EU weapons. Voi la! Now you can kill EU chars without spear!

Also nobody uses 1h, Dual Axe or Crossbow skills for PvP. They need significant damage buffs too. Voi la number 2! Now you can kill other players without a 2h or a dagger!

Man that was so easy it is almost as if the balance issue in Silkroad is so severe that even a new player can detect it within hours.
You missed with both suggestions.

1. Keep in mind that while CHN builds deal both types of damage, EU builds deal only either magical or physical damage. So obviously you can't equalize attack values. Besides, EU classes still tend to have far stronger skills than CHN. That's why in servers with wheel systems CHN builds are actually competitive.

2. Rogue/cleric build basically depends on getting knockdown with x-bow, not to mention that x-bow is still useful for mass PVP, where you can attack your enemies safely from distance.
05/25/2025 09:54 Xoromotah#13
cap 90 - d9 - 450 chn / 180 euro plus 10% chinese global buff looks really balanced for economy, check more of us :)
05/30/2025 05:44 crossbow123#14
Quote:
Originally Posted by fun4joke View Post
You missed with both suggestions.

1. Keep in mind that while CHN builds deal both types of damage, EU builds deal only either magical or physical damage. So obviously you can't equalize attack values. Besides, EU classes still tend to have far stronger skills than CHN. That's why in servers with wheel systems CHN builds are actually competitive.

2. Rogue/cleric build basically depends on getting knockdown with x-bow, not to mention that x-bow is still useful for mass PVP, where you can attack your enemies safely from distance.
1. Nope, what really matters is your highest attack source. For example, the magical damage of a STR Glavie is so low that it’s practically irrelevant. You could even use Magical Fence or Bloody against a Glavie, and the damage you take would barely change.

This is exactly why EU characters end up dealing waay more damage in pvp, even though CH characters technically have both physical and magical damage. When you test on Mangyang, the damage between CH and EU may look close, but in PvP, low attack power gets completely nullified by defense. For example, physical damage from INT Spear or magical damage from STR Glavie don’t hit hard enough to break through defenses.

Okay but why tho? That's because of Silkroad's damage calculation. It is a bit complex system but in short, damage is calculated by Subtracting enemy's defense from your attack then applying multipliers.

For example, let's say your str Glavier has 150 magical attack and 200 physical attack, and my Warrior has 170 mag and 170 phy defense. Your magic damage is: (150-170=-20) so your magic damage is completely nullified and you simply don’t have enough magical attack to surpass my magic defense. So the PvP has turned into Glavie's phy attack vs Warrior's phy attack. To actually deal meaningful magic damage, you'd need to be an INT Spear build with much higher magical attack than my magical defense.

That’s why CH characters having both PHY and MAG damage doesn’t really matter in PvP. You can’t have both high attack sources at the same time. EU characters, on the other hand, have high raw attack power on both weapons and skills, making them incredibly hard to defend against. If a dagger hits you with desperate open, you’re going to take damage. But against CH characters? Just equipping a shield can make you nearly immortal against most of them because their attack power is too low.

This is why I said CH needs more raw attack power, not skill % or damage modifiers, but actual base attack values.

The Wheel system was a step in the right direction, but even now, the only somewhat viable CH build is Spear. The rest are still pretty unplayable in PvP.

2. You're basically proving the point yourself, X bow’s only real use is for knockdown to set up a dagger combo and that’s it. The whole weapon exists for one skill. The rest of its kit? Practically useless. Same story with Dual Axe and 1H. Outside of maybe one stun or knockback, their overall value in PvP is non existent.

This was kind of a long reply but I hope it was clear:D