Quote:
Originally Posted by fun4joke
You missed with both suggestions.
1. Keep in mind that while CHN builds deal both types of damage, EU builds deal only either magical or physical damage. So obviously you can't equalize attack values. Besides, EU classes still tend to have far stronger skills than CHN. That's why in servers with wheel systems CHN builds are actually competitive.
2. Rogue/cleric build basically depends on getting knockdown with x-bow, not to mention that x-bow is still useful for mass PVP, where you can attack your enemies safely from distance.
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1. Nope, what really matters is your highest attack source. For example, the magical damage of a STR Glavie is so low that it’s practically irrelevant. You could even use Magical Fence or Bloody against a Glavie, and the damage you take would barely change.
This is exactly why EU characters end up dealing waay more damage in pvp, even though CH characters technically have both physical and magical damage. When you test on Mangyang, the damage between CH and EU may look close, but in PvP, low attack power gets completely nullified by defense. For example, physical damage from INT Spear or magical damage from STR Glavie don’t hit hard enough to break through defenses.
Okay but why tho? That's because of Silkroad's damage calculation. It is a bit complex system but in short, damage is calculated by Subtracting enemy's defense from your attack then applying multipliers.
For example, let's say your str Glavier has 150 magical attack and 200 physical attack, and my Warrior has 170 mag and 170 phy defense. Your magic damage is: (150-170=-20) so your magic damage is completely nullified and you simply don’t have enough magical attack to surpass my magic defense. So the PvP has turned into Glavie's phy attack vs Warrior's phy attack. To actually deal meaningful magic damage, you'd need to be an INT Spear build with much higher magical attack than my magical defense.
That’s why CH characters having both PHY and MAG damage doesn’t really matter in PvP. You can’t have both high attack sources at the same time. EU characters, on the other hand, have high raw attack power on both weapons and skills, making them incredibly hard to defend against. If a dagger hits you with desperate open, you’re going to take damage. But against CH characters? Just equipping a shield can make you nearly immortal against most of them because their attack power is too low.
This is why I said CH needs more raw attack power, not skill % or damage modifiers, but actual base attack values.
The Wheel system was a step in the right direction, but even now, the only somewhat viable CH build is Spear. The rest are still pretty unplayable in PvP.
2. You're basically proving the point yourself, X bow’s only real use is for knockdown to set up a dagger combo and that’s it. The whole weapon exists for one skill. The rest of its kit? Practically useless. Same story with Dual Axe and 1H. Outside of maybe one stun or knockback, their overall value in PvP is non existent.
This was kind of a long reply but I hope it was clear:D