Players (DMG) CHI & EUR

10/29/2024 06:35 hneko#1
am starting personal project of mine but I got a question
I tried the damage in a pvp between me and my Friend I found that the damage was pretty low even on the UNQS which was weird to me so my first thought is that I have to increase the Items Stats by 20% or to balance things out is there is anything else I can do to balance it more between CHI and EUR any tips?:confused:
10/29/2024 10:40 Judgelemental#2
Quote:
Originally Posted by hneko View Post
am starting personal project of mine but I got a question
I tried the damage in a pvp between me and my Friend I found that the damage was pretty low even on the UNQS which was weird to me so my first thought is that I have to increase the Items Stats by 20% or to balance things out is there is anything else I can do to balance it more between CHI and EUR any tips?:confused:
Passive skills, alchemy, blues and/or modifying the value of the skills in _RefSkill
10/29/2024 17:16 hneko#3
Quote:
Originally Posted by Judgelemental View Post
Passive skills, alchemy, blues and/or modifying the value of the skills in _RefSkill
after increasing the items stats if the dmg still not balanced I could try to add Passive skill for 10% increase and see how things gonna go from there :mad:
11/02/2024 21:28 OKeks#4
You should not add a simply %damage skill, because it will only help vs. targets with low stats (monsters). Example: if you hit your opponent for 5k damage and you add 10%damage increase, you end up with 5.5k damage. But you cannot break defense like that. For breaking defense you need to edit item stats or skill absolute values (not skill % values).
11/04/2024 17:26 hneko#5
Quote:
Originally Posted by OKeks View Post
You should not add a simply %damage skill, because it will only help vs. targets with low stats (monsters). Example: if you hit your opponent for 5k damage and you add 10%damage increase, you end up with 5.5k damage. But you cannot break defense like that. For breaking defense you need to edit item stats or skill absolute values (not skill % values).
yup that's what am doing right now am increasing the Main states for the items by 20% not the %% nope am adding more to dmg/deff for items
11/09/2024 05:40 leo2111#6
I assume you have to re-work the whole dmg formula