Intro Script

08/06/2024 19:00 Legend_Dragon#1
hello guys
How us mob or COS or NPC in Script intro
08/12/2024 15:29 OKeks#2
To do a fast test you can try to replace the into script with the following script:
\media\script\q_script\roc_entrance

If you can load it, you can check the details inside the script for mobs and npcs.
08/16/2024 03:32 Legend_Dragon#3
Quote:
Originally Posted by OKeks View Post
To do a fast test you can try to replace the into script with the following script:
\media\script\q_script\roc_entrance

If you can load it, you can check the details inside the script for mobs and npcs.
When use mob get crash how fixed
09/02/2024 07:44 OKeks#4
I tried to add some mob and it seems that the "S_ObjectCreate" cannot be used. It will be required to load mobs, unless you find another command. Maybe the resources for mobs (or data objects in general) are not loaded before you login your character (map fully loaded).
However you can use random char models during your login script and maybe also other stuff.

To add random chars you need the following command (example):
Code:
2.2 S_ObjectCreateIndex oj01 #rand(1,50) 189 101 1860 9.6 900 270 1
To add equipment you need the following command (example):
Code:
2.7 S_ObjectEquipSetIndex oj01 #rand(70,100) #rand(1,3) #rand(1,16) 1
(Check roc_entrance.txt for more details)

Like that you might also be able to load CPD based chars or mobs like Shin Moo.

You can see the chars within the red circle. I did not modify the camera, only used the roc intro file for it:
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