5165 Counter kill (where is it)

04/09/2010 02:07 SagabDarkness#1
I have a privater server for 5165 I heard someone sells counter kill in game. Any know who or how I can add it.
04/09/2010 02:09 .Beatz#2
Depends what source you have i dont think CC works on most 5165 servers
04/09/2010 02:11 SagabDarkness#3
Its the darksideco client.
04/09/2010 02:15 .Beatz#4
Is the skill implimented at all or is it still needing to be coded?


I remember back in coemu that there was no publicly released sourced with counter kill coded (It's not hard to code... took me all of like 20 minutes or something)

For selling it to 2nd reb chars only, just do a reborn check on the npc (I don't use lotf but it should be something like if(GC.MyChar.Reborn >= 2) { selling code}

Make sure to check and remove their cp (or whatever you are charging them to buy it) before teaching them and check that they don't already have it or you could run into some problems.

Good luck

Thanks to pro4never for this post in another thread. Use SEARCH button before you ask questions

This could also help
Code:
6003 29 Counter-Kill 0 0 0 16 0 0 30020 0 30 0 0 20 0 0 5400 70 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~70 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~20%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 1 0 30028 0 30 0 0 20 0 0 12000 90 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~90 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~28%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 2 0 30036 0 30 0 0 20 0 0 16500 110 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~110 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~36%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 3 0 30042 0 30 0 0 20 0 0 27000 120 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~120 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~42%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 4 0 30050 0 30 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Fixed When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~50%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
04/09/2010 02:30 SagabDarkness#5
Ill give you thanks and pro4never ill find him after and thank him too. Hope this bad boy works.
Sorry I have to take time to learn this stuff. Which file to modify/add these cods and what not too?
04/09/2010 21:57 HardNotTo#6
i use it on my server seems to work ok, enables Counter Kill Switch
04/10/2010 00:40 pro4never#7
Quote:
Originally Posted by mattyc2580 View Post
Is the skill implimented at all or is it still needing to be coded?


I remember back in coemu that there was no publicly released sourced with counter kill coded (It's not hard to code... took me all of like 20 minutes or something)

For selling it to 2nd reb chars only, just do a reborn check on the npc (I don't use lotf but it should be something like if(GC.MyChar.Reborn >= 2) { selling code}

Make sure to check and remove their cp (or whatever you are charging them to buy it) before teaching them and check that they don't already have it or you could run into some problems.

Good luck

Thanks to pro4never for this post in another thread. Use SEARCH button before you ask questions

This could also help
Code:
6003 29 Counter-Kill 0 0 0 16 0 0 30020 0 30 0 0 20 0 0 5400 70 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~70 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~20%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 1 0 30028 0 30 0 0 20 0 0 12000 90 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~90 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~28%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 2 0 30036 0 30 0 0 20 0 0 16500 110 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~110 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~36%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 3 0 30042 0 30 0 0 20 0 0 27000 120 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~120 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~42%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 4 0 30050 0 30 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Fixed When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~50%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
Awwww, way to not let me answer the question :P

But yah.. this means CC is coded in 5165 already yet the skills database doesn't have it loaded in? That's rather... odd.... either way it's a super simple thing to code depending on how complex you make it (Mine for coemu is very ghetto but it works so I have no real desire to update it lol)

<edit>

Holy shit! Official co has 30 pct activation on CC? Mine is set to like 10 pct activation with 10 sec cooldown for normal players lol! (Although my gm cmd removes the cooldown and makes it 100 pct, makes it so much fun to get ppl attacking you with it on)