I choose from 2 cheats, KernalAim and PhantomOverplay, which is better? Please share.
Why would you even use KA ? They got even removed from Xenos list.Quote:
I choose from 2 cheats, KernalAim and PhantomOverplay, which is better? Please share.
Loving the rebrand name ideaQuote:
PhantomOverplay
Zeb, I know u said a lot, but what happened when dtc came, what was the issue that caused it, because u been rly good on that dodges 🤣Quote:
Phantom Overlay (I am biased)
After I redid my renderer, all I've mostly seen people say is that PO performs the best with no ESP lag and very minimal FPS drop
PO also works in fullscreen exclusive which is nice
Of course PO is also known for being very security focused & my time investment into security has increased significantly recently. No game mem writes, no risky feature/functionality added
I think about what the anti-cheat could do, not what it does do. This can turn into an endless rabbit hole but my approach is mainly just to limit detection vectors as much as I can & watch what stronger anti-cheats are doing to help predict in what ways Ricochet may improve next
There is actually a history of this for PO COD:
- I was asked to add UAV ("constant UAV") in WZ1 but due to my refusal to write to memory & some other issues I saw with it, I dodged that ban wave
- I was asked to support controller by writing view angles in WZ1 but due to not wanting to mem write + seeing EAC and other anti-cheats be successful against view angle aimbots I stuck with mouse & dodged some serious issues with that during that time
- I was asked to add recoil control a lot during WZ1 & dodged a lot of issues by refusing to do that
- PO was criticized for performance issues that I could have fixed by doing something differently but I kept doing it the way I'm doing it now knowing I could eventually improve it (I did). I dodged a generic external detection that Ricochet implemented by sticking to what I knew was safer
DISCLAIMER: I am not saying that any examples above are detected/problematic currently. They used to be at the time but I am aware current providers have found ways to accomplish them today without current issues. Again I am just talking about my thought process.Thinking about what could be, not what is now
These choices are not easy because they lose money and attract criticism but I do not care
If Ricochet ever finally starts file scanning for loaders maybe I won't sound fully crazy with the USB injection stuff :feelsbadman:
Loving the rebrand name idea
Won't matter anymore. I made similar types of detections nearly impossible & my security overall has been boosted incredibly. My users should have a longer run this time than the first one (which was very long) :)Quote:
Zeb, I know u said a lot, but what happened when dtc came, what was the issue that caused it, because u been rly good on that dodges 🤣
The AC for COD is actually crap to begin with, it's the Shadowbans that are the problem, and that doesn't matter how good your security is, every Shadowban is going to turn into a ban anyway. While I know for other games your ideas may apply, in this game, they're really worthless. If you can bypass Shadows with your cheats, sign me up.Quote:
Phantom Overlay (I am biased)
After I redid my renderer, all I've mostly seen people say is that PO performs the best with no ESP lag and very minimal FPS drop
PO also works in fullscreen exclusive which is nice
Of course PO is also known for being very security focused & my time investment into security has increased significantly recently. No game mem writes, no risky feature/functionality added
I think about what the anti-cheat could do, not what it does do. This can turn into an endless rabbit hole but my approach is mainly just to limit detection vectors as much as I can & watch what stronger anti-cheats are doing to help predict in what ways Ricochet may improve next
There is actually a history of this for PO COD:
- I was asked to add UAV ("constant UAV") in WZ1 but due to my refusal to write to memory & some other issues I saw with it, I dodged that ban wave
- I was asked to support controller by writing view angles in WZ1 but due to not wanting to mem write + seeing EAC and other anti-cheats be successful against view angle aimbots I stuck with mouse & dodged some serious issues with that during that time
- I was asked to add recoil control a lot during WZ1 & dodged a lot of issues by refusing to do that
- PO was criticized for performance issues that I could have fixed by doing something differently but I kept doing it the way I'm doing it now knowing I could eventually improve it (I did). I dodged a generic external detection that Ricochet implemented by sticking to what I knew was safer
DISCLAIMER: I am not saying that any examples above are detected/problematic currently. They used to be at the time but I am aware current providers have found ways to accomplish them today without current issues. Again I am just talking about my thought process.Thinking about what could be, not what is now
These choices are not easy because they lose money and attract criticism but I do not care
If Ricochet ever finally starts file scanning for loaders maybe I won't sound fully crazy with the USB injection stuff :feelsbadman:
Loving the rebrand name idea
You said that shadow bans always turn into perma bans but that isn't true at all. Unless there is a detection, shadow bans should always lift unless the user was all out raging. I manage a large user base and I see periodic shadow bans reported. Every provider does. They lift after 3-7 days & the user can go back to playing. It is recommended users ask for extra time on their key to compensate for this "break". As the account gets older & the user learns how to closet better, shadow bans stopQuote:
The AC for COD is actually crap to begin with, it's the Shadowbans that are the problem, and that doesn't matter how good your security is, every Shadowban is going to turn into a ban anyway. While I know for other games your ideas may apply, in this game, they're really worthless. If you can bypass Shadows with your cheats, sign me up.
DMA is the way for sure.
We could bicker back and forth on who is right and wrong here, but there is no point. We both know that at least 90%+ of SB with cheats are going to end up as perms. It's a very rare case that any cheats get out of an SB no matter who develops them.Quote:
You said that shadow bans always turn into perma bans but that isn't true at all. Unless there is a detection, shadow bans should always lift unless the user was all out raging. I manage a large user base and I see periodic shadow bans reported. Every provider does. They lift after 3-7 days & the user can go back to playing. It is recommended users ask for extra time on their key to compensate for this "break". As the account gets older & the user learns how to closet better, shadow bans stop
You also said my ideas are worthless for COD but I was talking about things that have already happened with COD
Also, DMA has no immunity from shadow bans because almost everything related to their shadow ban system is server sided. DMA doesn't bypass it. Good cheat humanization & smart cheaters with legitimate looking configs/playstyle are what bypass shadow bans which is why I have guides that are helpful to avoid shadow bans
That being said, PO has a COD DMA cheat coming because I think it's a cool project to release & it will be affordable
ehm you should swap your statistic... 99.9% of shadowbans end up cleared and very few end up as perms, usually from cheat detectionsQuote:
We could bicker back and forth on who is right and wrong here, but there is no point. We both know that at least 90%+ of SB with cheats are going to end up as perms. It's a very rare case that any cheats get out of an SB no matter who develops them.
However, DMA being better than Internals/Externals is subjective for sure. I've seen plenty of Kernel Mode ACs get rekt with simple user-mode cheats, so it just comes down to who is coding what and how good they are at playing hide and seek.
Wasn't going to put my 2 cents in here either but statistically when using an undetected cheat and not raging like crazy shadows almost always clear, using a detected cheat and getting shadowed I imagine would be a very different story.Quote:
We could bicker back and forth on who is right and wrong here, but there is no point. We both know that at least 90%+ of SB with cheats are going to end up as perms. It's a very rare case that any cheats get out of an SB no matter who develops them.
However, DMA being better than Internals/Externals is subjective for sure. I've seen plenty of Kernel Mode ACs get rekt with simple user-mode cheats, so it just comes down to who is coding what and how good they are at playing hide and seek.
that had to of been bait. the guy knows his shit in the WoW community, so I will give him the benefit of the doubt and assume he was being sarcastic or baiting.Quote:
Shadowbans always lead to perm ban? :kappa:
I want a hit of what you’re smoking ��