Luck of the pets

01/15/2024 23:13 tettiy#1
I was configuring the pets' attributes and an idea came to me to use the pet's luck as a way to reborn it. Can anyone tell me which cq_action actions I should use to make the pets' luck exceed 200 points? for example, I use an item that unlocks 200 luck points and with another item I use it until I reach 400 and so on.


The pet's luck cq action lines are like this (print) , should I create a new id for the item and make it continue using luck? If so, I just don't understand the function of date and type for continuation If someone knows how to explain it to me better I would be grateful, the topics I found on this subject do not have an explanation on the table


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01/20/2024 02:13 magewarior2#2
Code:
1, "luck >= 200" means: is luck higher or equal than 200 (id_next if yes, if_nextfail if no)

2, "luck == 199" means: is luck equal to 199 (id_next if yes, if_nextfail if no)

3, "luck += 3" means: add 3 luck.
So "basically" if you want to make them use it up until max luck of 1000 you change these numbers:

Code:
luck >= 200 // luck >= 1000
luck == 199 // luck == 999
luck == 198 // luck == 998