Quote:
Originally Posted by _SGA_
This problem exist in BlackRogue files, in Chin's tomb the mobs gets stuck to the walls and they start to overspawn and eventually the server starts to use all the power of the CPU and it starts to lagg. I worked on it from time to time from 2013 to 2018 but haven't found a solution. Increasing decreasing range, nothing helps. I was running the dungeons in second in seperate game server and restarting the game automatically with a script every 48 hours.
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This is not a solution. If you increase this range, the spawning area will expand very much and the players will be disturbed by this situation and there will be no monsters around.
the is not the problem in navmesh
When a monster moves out of range, the game host observes that it is stuck.
and creates a gathering area for each zone
This is an error made by the game server
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As I show in the picture, a monster now returns to its spawn point when you remove it from range.
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and monster spawn points will no longer be empty