Quote:
Originally Posted by Versexe
Ofcourse Sauce, always a pleasure to answer your challenging questions.
First and foremost, Verse contains a bit of magik sauce. So yes, what we're doing is a bit of magic indeed. Secondly, is your expertise on Fortnite/EAC mainly? I believe it is Rust & Apex where Disk is indeed the Nr.1 identifier they ban. However, what about Fortnite?
Because I could counter your question by asking:
How come AMI spoofers has always worked for people without RAID?
Now kindly understand this is no direct accusation or hard feelings :D
I still always respect your spoofer, and will continue to respect it. Keep the work up.
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Well i can tell you as much as Fortnite runs their own hwid mechanism on top of EAC's and BE's.
Dumping the hwid stuff on the fly through networking so i know exactly what and when something is being fetched.
EAC's hwid mechanism is triggering at the same time as fortnites internal, and the same goes for BE, which also triggers and ALL of them queries disk IOCTLs. If you dont handle disk and actually make it passed its either a:
1. misinterpretation
2. lie
3. something going wrong server-side
4. identifier not being handled but still grabbed? (possible of course, yet weird)
5. or you arent hwid banned, at least not your disk.
The only reason i could think that this would be true, would be if Fortnite actually discarded or dont use EAC and BE's hwid mechanism at all and solely rely on their own (even though both of them are triggering) and dont ban on it?
This is the buffer. Its one of the largest ive see in any game so far and if they're not banning based on the disk IOCTL and the disk identifier that actually resides insde the game-packet (all 3 from all 3 anticheats), then im going to say im utterly disappointed and you're in extreme luck? :)
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