Quote:
Originally Posted by GrawPoint
How exactly are externals safer than internals in terms of security? Sorry I have no idea how they both work functionally, I've been told for most games there is no difference when it comes to security (maybe it's different with VAC?), all I know is externals do not have as many features as internals.
|
Very laymans terms :
Internals, as said in the name, internally modify the game to achieve certain cheats. They basically directly inject their software into the game.
Externals are the opposite of internals. They only (for any good cs2 provider) read the game's memory, which is the stuff inside of the ram. Then, they do modifications based on the info they got from the memory to make their cheats. This is why chams and other visual options inside of Internals are not possible with only reading memory, since it requires internally replacing a character model (could be wrong about how they make chams, have 0 clue how chams actually work)
Do note, GUI has no importance on whether or not it's an internal/external, so do not get confused with that.
And for the 'safety' part, it's because for all anticheats it's way easier to put integrity checks - meaning they check if code has been tampered with and/or extra code added - than to detect an application reading (not even touching the game process) memory, especially if it's well done inside of a kernel driver (see
[Only registered and activated users can see links. Click Here To Register...] . arstechnica . net/wp-content/uploads/2020/04/ring0.png for a visual chart explaining kernel, user, etc).