Guide or Tut for GWA2

10/29/2023 06:12 evergreen1997#1
Hello,
I cant figure out how to use gwa2 for writting my own bots. Is there a guide or tut out there? Or can some1 explain at least basics of it like move to, use item and travel?

Thank you very much
10/29/2023 06:28 JudastPriest#2
if you manage to find any do share
Ty
10/30/2023 21:22 Mrjambix#3
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This tutorial will be the closest thing you'll get to what you seek! Unless you have some sort of Coding knowledge it won't come as easy. Watch Guides on youtube on the basics of LUA coding to kinda of help you understand simple things.
Alway's search the forum for the answers you need! If you are stuck somewhere then ask!
:hehe:
11/01/2023 19:50 evergreen1997#4
Thank you very much :)
05/01/2024 13:02 ATbs#5
Quote:
Originally Posted by Mrjambix View Post
[Only registered and activated users can see links. Click Here To Register...]
This tutorial will be the closest thing you'll get to what you seek! Unless you have some sort of Coding knowledge it won't come as easy. Watch Guides on youtube on the basics of LUA coding to kinda of help you understand simple things.
Alway's search the forum for the answers you need! If you are stuck somewhere then ask!
:hehe:
Hello! Any recommended user to watch? I somehow understand the code, but if i'd start from 0 i'd be ruined lol
05/06/2024 20:57 apoguita#6
there is no real.Tutorial more than grabbing a bot and studyimg the code... it sucks and it takes a lot of.time but is not that duffucult.

as far as ive studied, it works like this....

AUTOIT works on a permaent loop, you need to acomodate your bot in a thread. most boya do that with a simple state machine.

GW2A is very simple to use, most important thing for that library to work is the headers, there are no publico headers, grab headers from varios bots and merge them, there are a few with good headers.

GW2A needs to subscribe or attach to a single process, all envirommet Will only.work for a single account per process.

every actuin in the game requires a dialog confirmatiin, most.dualogs are handled in code, some cant be done that way.

some actions requiere physical presence, like open a trade Window with a merchant, requires you to be talking to said merchant, openning chest requiere syountonbe in an outpost with a chest.