Originally Posted by reaverseath1
the probleme i see the green drop rate down , the mini is after
actually we are 3 to have see this problem on green drop :
I Have take 3 message find on reddit , in this post and have share her :
Source : reddit.com/r/Genshin_Impact/comments/kkxo7e/honestly_the_gemstone_drop_rates_are_really/?rdt=47083
Anti-farm code : There is a problem
Hey, so after doing ~250, ~300 consecutive runs with the same character where everything worked flawlessly, racking AFK gemstones easily, I think I hit a wall.
Now, when I'm doing runs, and I mean like dozens (!) of consecutive runs, there are ZERO gemstone drops. Like, zero, not even a single one, as if the mobs stopped carrying them.
Everybody knows the mythical Anti-farm code, and I think it's now in some form working against me. Has my character been flagged, or do something particular needs to be done to reset the drop rate? I don't know.
I've tried waiting weeks between runs, to no avail, still zero gem drops. I've tried playing normally, doing a few dungeons, still zero drops after doing those. I'll try a few things next, like waiting a long time before starting the run proper inside the instance, restarting the questline from the beginning on the same char or, if that does not work, doing the questline on another char.
So I'd really like to know, precisely, how that dreaded anti-farm code works in this case. I've tried to understand how it works with the few bubbles of knowledge that we already know (in the wiki talk pages or in the old forum threads) but, no real answer, especially for an AFK farm.
Some kind of note will have to be added to the page once we see what's happening more clearly...
Guys, does any of you have some ideas on what to do, or clues that could help shed the light on this? ^_^ Feydslynox (talk) 08:43, 1 October 2022 (UTC)
-------------------------------------------------------------------------------------------------------------
The only insight I can share is this :
In Nightfall challenge missions that generate hero armor drops into the inventory, you get about five armour drops (all you need for yourself) very quickly and very easily. After that: Nothing. If you take a pause and try again later, you can (judging from past experience) gain roughly one additional armour drop per month.
However, this is not an account-wide loot restriction, but a character specific one. It seemed like every character has its own pool of hero armour drops that can be retrieved. This observation confirms others that point towards a character based loot table; whenever you don't play a character for a long time, it seems that you temporarily get a major boost to the amount of gold drops received.
I've observed this whenever I sent a storage character into missions/dungeons/vanquishes. This either lasts that day or a few hours and then wears off to normal levels.
Now about DoA: I haven't done any relevant loot testing here myself. Someone once said to me that finishing the Mallyx quest resets the (allegedly diminishing) chances for primeval hero armour drops when playing DoA. Personally, I haven't been able to verify that. My necromancer, despite doing at least 20 DoA fullruns and finishing almost as many Mallyx quests, has never received a single armour drop.
But I used to get quite a few back when I only had a warrior, accordingly on my warrior. I could imagine that maybe the amount of botting in DoA is reducing everyone's loot quality in that area (we don't know how the anti-farm code works, after all) or that primeval armour remnant drops are rather account than character based (which is definitely not how it works with other armour drops) or that there was a 0.2% chance that I don't get any armour drops in >20 fullruns and I just happened to have bad luck.
So what I'd suggest is that you (1) try another character to check for character based loot pools and (2) finish the quest on your first character, do a new fullrun and see whether the drops reset. If (1) helps, one could alternate between two to three afk farming characters, so pausing with one resets the loot tables while using those from the other character. If (2) helps, simply do that every 150 runs. --Krschkr (talk) 11:00, 1 October 2022 (UTC)
--------------------------------------------------------------------------------------------------
Just tried a few runs with another character, gemstones are dropping normally. This would mean that drop restrictions are indeed character-based.
I will stop doing AFK runs with the first character, the one who did all those dozens of runs in the first place (still not getting any gems with this one, week after week after week so...) and hopefully someday the gemstone drop restriction for this char will disappear. I'll add a small note on the page about the drop restriction. Feydslynox (talk) 21:44, 10 October 2022 (UTC)
the anti farm code is not 'Gambler's fallacy' look the date of every message on reddit, its actual.
|