hello has anyone tried to remove the jump from conquer? to look like crazy tao and eudemons
There's a map rule you could apply to all maps that'd do just that... and then you could remove the jump handler in the server so it doesn't process anything... but why would you? The whole PVP feel of Conquer is made to be jumping around (like in classic Chinese action films). If you take that away, then I'd argue it's not really Conquer anymore. You might as well make a private server for Ragnarök Online or Eudemons instead.Quote:
hello has anyone tried to remove the jump from conquer? to look like crazy tao and eudemons
The idea was to create another type of game, based on the conquer client, changing the level system, maps, skill and items. At first I like conquer and its systems more, but if that's the case I'll try to do it with Eudemons.Quote:
There's a map rule you could apply to all maps that'd do just that... and then you could remove the jump handler in the server so it doesn't process anything... but why would you? The whole PVP feel of Conquer is made to be jumping around (like in classic Chinese action films). If you take that away, then I'd argue it's not really Conquer anymore. You might as well make a private server for Ragnarök Online or Eudemons instead.
Well, another thing to consider might be to take an open-source game that already does 2.5D very well and build a game off of that. Using a proprietary game engine without the source code and with proprietary file formats is counterproductive. It'd be a lot less friction starting from a cleaner slate / boilerplate in that case.Quote:
The idea was to create another type of game, based on the conquer client, changing the level system, maps, skill and items. At first I like conquer and its systems more, but if that's the case I'll try to do it with Eudemons.