Remove the jump :o

08/24/2023 18:06 divulga#1
hello has anyone tried to remove the jump from conquer? to look like crazy tao and eudemons
08/24/2023 19:06 Spirited#2
Quote:
Originally Posted by divulga View Post
hello has anyone tried to remove the jump from conquer? to look like crazy tao and eudemons
There's a map rule you could apply to all maps that'd do just that... and then you could remove the jump handler in the server so it doesn't process anything... but why would you? The whole PVP feel of Conquer is made to be jumping around (like in classic Chinese action films). If you take that away, then I'd argue it's not really Conquer anymore. You might as well make a private server for Ragnarök Online or Eudemons instead.
08/25/2023 01:37 divulga#3
Quote:
Originally Posted by Spirited View Post
There's a map rule you could apply to all maps that'd do just that... and then you could remove the jump handler in the server so it doesn't process anything... but why would you? The whole PVP feel of Conquer is made to be jumping around (like in classic Chinese action films). If you take that away, then I'd argue it's not really Conquer anymore. You might as well make a private server for Ragnarök Online or Eudemons instead.
The idea was to create another type of game, based on the conquer client, changing the level system, maps, skill and items. At first I like conquer and its systems more, but if that's the case I'll try to do it with Eudemons.
08/25/2023 01:44 Spirited#4
Quote:
Originally Posted by divulga View Post
The idea was to create another type of game, based on the conquer client, changing the level system, maps, skill and items. At first I like conquer and its systems more, but if that's the case I'll try to do it with Eudemons.
Well, another thing to consider might be to take an open-source game that already does 2.5D very well and build a game off of that. Using a proprietary game engine without the source code and with proprietary file formats is counterproductive. It'd be a lot less friction starting from a cleaner slate / boilerplate in that case.
08/25/2023 02:22 divulga#5
yes I agree, but my idea was to do something very simple, so I thought about the Conquer client and its wide variety of sources. My intention was to use a maximum of 4 classes, modify the items and their attributes and also modify the skills (use them, but change all the mechanics of use regarding class and level), in short it would be a very simple game and not aimed at Conquer players, but for those who want to know a different game, but it's like you said it is not open source, but in my thinking these edits that I would like to do, it would be easier '' using the conquer client. Thank you for now!