target

08/22/2023 10:26 YonKo1#1
hi
Is it possible to find the target in Cheat Engine where the bot follows and automatically attacks the player and if the bot(player) dies it wakes up on its own? Can you assist me with that? Also if there is a ready-made bot for this purpose can you give me its name?
08/23/2023 13:46 Aeryas#2
By simply using CE that would be a pain as you'll have to write things in ASM / Lua to do the logic execution, after you've dug for all the things you need.

If you're not familiar with these at least, I suggest you to not bother and find yourself a bot that has the functionality that you need. Even a python loader paired with a script would be enough for that and you can do it yourself ( keep in mind that python scripts have limited accessibility and for example VIDs lookups are heavy as in the game's python API you don't have access to the entity tables and such ).
08/23/2023 22:56 YonKo1#3
Quote:
Originally Posted by Aeryas View Post
By simply using CE that would be a pain as you'll have to write things in ASM / Lua to do the logic execution, after you've dug for all the things you need.

If you're not familiar with these at least, I suggest you to not bother and find yourself a bot that has the functionality that you need. Even a python loader paired with a script would be enough for that and you can do it yourself ( keep in mind that python scripts have limited accessibility and for example VIDs lookups are heavy as in the game's python API you don't have access to the entity tables and such ).
Indeed, I tried in Python and finished almost everything, only I had a problem with the target, as the target does not put the correct name, but on all players and hits them
But this is not the problem that made me leave the code in Python, but the problem with Python is that I did it on a program such as a robot where it is not connected to the game API, meaning like a program that controls the game, and therefore I cannot minimize or enlarge the game as I want so I did not continue with the code.