Ok, so I've been looking around the forums for this and found nothing special on the topic. So I'll start with the basics.
First off, I know how to edit the basics such as the .dds files and such.
I think I also know how to edit a mobs HP and all that, but, what i would like to know is how to do things like add a completly new mob, not just change an existing one.
For instance, I wanna add a Pig in Tc along side the Pheasants, I don't wanna edit the Pheasants to look like pigs, I wanna add the whole new mob, this will imply editing spawns and adding the info to the monster.dat file and such things, but i'm unaware of how to do this, also i would like, if possible for someone to explain to me, to the best of there ability, what the following means:
[PinkPiglet]
SizeAdd=1
ZoomPercent=120
MaxLife=50000
Level=1
BornAction=315
BornEffect=MBStandard
BornSound=none
ActResCtrl=0
ASB=5
ADB=6
BodyType=0
TypeID=4058
AntiType=0
Armet=0
ArmetColor=3
RWeapon=0
LWeapon=0
LWeaponColor=3
Misc=0
Mount=0
BattleLev=0
ExtraExp=100
StcType=0
this is taken from the monster.dat file decry to txt
what part of this info would control the monster's look and animation? Where would i edit the spawning info and such things? Ok, I'm not sure if there is any other question i should be asking here, but this is all i can think of right know.
Thanks alot everyone =)
First off, I know how to edit the basics such as the .dds files and such.
I think I also know how to edit a mobs HP and all that, but, what i would like to know is how to do things like add a completly new mob, not just change an existing one.
For instance, I wanna add a Pig in Tc along side the Pheasants, I don't wanna edit the Pheasants to look like pigs, I wanna add the whole new mob, this will imply editing spawns and adding the info to the monster.dat file and such things, but i'm unaware of how to do this, also i would like, if possible for someone to explain to me, to the best of there ability, what the following means:
[PinkPiglet]
SizeAdd=1
ZoomPercent=120
MaxLife=50000
Level=1
BornAction=315
BornEffect=MBStandard
BornSound=none
ActResCtrl=0
ASB=5
ADB=6
BodyType=0
TypeID=4058
AntiType=0
Armet=0
ArmetColor=3
RWeapon=0
LWeapon=0
LWeaponColor=3
Misc=0
Mount=0
BattleLev=0
ExtraExp=100
StcType=0
this is taken from the monster.dat file decry to txt
what part of this info would control the monster's look and animation? Where would i edit the spawning info and such things? Ok, I'm not sure if there is any other question i should be asking here, but this is all i can think of right know.
Thanks alot everyone =)