[Help] how to extract Rappelz character animations

06/25/2023 16:10 hassuny#1
[Help] how to open/edit Rappelz character animations file (.naf)

is there any tool available?

up up
06/25/2023 19:27 Masumichan#2
Quote:
Originally Posted by hassuny View Post
[Help] How to extract Rappelz character animations?

is there any tool available?

up up
Just extract the client and take the nafs that are defined in charactermotion?
06/26/2023 17:36 hassuny#3
Sorry I meant how to edit the animation for character/monster?
06/26/2023 17:53 YamatosDeath#4
Quote:
Originally Posted by hassuny View Post
[Help] how to open/edit Rappelz character animations file (.naf)

is there any tool available?

up up
There is no such a tool to open nafs directly into any form of 3d modelling / animation tools, at least not publicly.
06/26/2023 22:10 hassuny#5
Quote:
Originally Posted by YamatosDeath View Post
There is no such a tool to open nafs directly into any form of 3d modelling / animation tools, at least not publicly.
I got you, thanks for your response bro ^^
07/04/2023 15:38 thefear511#6
Quote:
Originally Posted by hassuny View Post
Sorry I meant how to edit the animation for character/monster?
Quote:
Originally Posted by YamatosDeath View Post
There is no such a tool to open nafs directly into any form of 3d modelling / animation tools, at least not publicly.
Quote:
Originally Posted by hassuny View Post
I got you, thanks for your response bro ^^
Actually there is.
Its a galalab tool I found In the source files. nfx something.
It can upload the models/meshes/sound effects and animation seperately and you could play the animation and change it.
You can see the mob and even edit its stances combat\resting stance.
Sadly I'm too lazy to post a picture of the tool its somewhere deep in my flashdrive, but it was funny to add 2 axes to this mob.[Only registered and activated users can see links. Click Here To Register...]
07/04/2023 15:52 hassuny#7
Quote:
Originally Posted by thefear511 View Post
Actually there is.
Its a galalab tool I found In the source files. nfx something.
It can upload the models/meshes/sound effects and animation seperately and you could play the animation and change it.
You can see the mob and even edit its stances combat\resting stance.
Sadly I'm too lazy to post a picture of the tool its somewhere deep in my flashdrive, but it was funny to add 2 axes to this mob.[Only registered and activated users can see links. Click Here To Register...]

does it allow to export models+animations as .Fbx format?
07/04/2023 21:16 YamatosDeath#8
Quote:
Originally Posted by thefear511 View Post
Actually there is.
Its a galalab tool I found In the source files. nfx something.
It can upload the models/meshes/sound effects and animation seperately and you could play the animation and change it.
You can see the mob and even edit its stances combat\resting stance.
Sadly I'm too lazy to post a picture of the tool its somewhere deep in my flashdrive, but it was funny to add 2 axes to this mob.[Only registered and activated users can see links. Click Here To Register...]
that's just stool, completely irrelevant to what the topic is about
he wants a way to import .NAF in a 3d modelling tool// export them in another format to edit them not to just view them
07/04/2023 22:30 hassuny#9
Quote:
Originally Posted by YamatosDeath View Post
that's just stool, completely irrelevant to what the topic is about
he wants a way to import .NAF in a 3d modelling tool// export them in another format to edit them not to just view them

exactly :)
07/05/2023 13:59 thefear511#10
Quote:
Originally Posted by YamatosDeath View Post
that's just stool, completely irrelevant to what the topic is about
he wants a way to import .NAF in a 3d modelling tool// export them in another format to edit them not to just view them
yes thats the name stool, nice tool. maybe i understood his request wrong.
07/05/2023 15:34 yosiemelo#11
Quote:
Originally Posted by thefear511 View Post
yes thats the name stool, nice tool. maybe i understood his request wrong.
ofc you do.
btw, where server?
07/05/2023 15:47 Anothers#12
If you want to edit the NAF file, you need to write an importer yourself.
You can do it by reading the NAF structure with BinaryReader.

You can take this code as an example and write it for blender with python.
Example C# NAF BinaryReader code

07/06/2023 01:47 yosiemelo#13
Quote:
Originally Posted by Anothers View Post
If you want to edit the NAF file, you need to write an importer yourself.
You can do it by reading the NAF structure with BinaryReader.

You can take this code as an example and write it for blender with python.
Example C# NAF BinaryReader code


Thanks for hint Zone, can you maybe explain a bit more ? :) would be helpful
07/06/2023 21:08 hassuny#14
Quote:
Originally Posted by Anothers View Post
If you want to edit the NAF file, you need to write an importer yourself.
You can do it by reading the NAF structure with BinaryReader.

You can take this code as an example and write it for blender with python.
Example C# NAF BinaryReader code

thanks a lot, this is what I was looking for. would you mind explain it further. this will be so useful :handsdown:
07/07/2023 01:13 Anothers#15
Quote:
Originally Posted by yosiemelo View Post
Thanks for hint Zone, can you maybe explain a bit more ? :) would be helpful
Quote:
Originally Posted by hassuny View Post
thanks a lot, this is what I was looking for. would you mind explain it further. this will be so useful :handsdown:
I don't know how to explain, but I did a proper research and wrote the python NAF Reader without knowing python.

If anyone knows how to script or animate in Blender can use this code.
Like I said, this is reader only.
You will add their functionality.
What exactly do you want to know about this NAF?


NAF Reader With Python(It was made without knowing Python. Sorry if your eyes bleed.)