Just a few points I need your help.

04/29/2023 07:29 tanos77#1
Hello, I would like to request your help to be able to perform some actions as Gm in the game, since through the available tools I cannot find the appropriate command. I know it must be somewhere in the forums, but I've searched under different names and can't find it.

1. When I add a tamed card, being at level 0, there are no problems, when I place it at +1 or higher, the card cannot be used. To what can it be due?
2. In the 9.4 client, when reaching 148, Hector's quest is not active, I bring the character to 150 and nothing, I cannot change to a master class without using the level command.
3. Is there a way to modify the stats of weapons and armor.
4. How do I remove unwanted items in the drop.
5. And last if I want to update the server from 9.4 to 9.5 or higher, I must only modify the DB on the server or also configure the game files again.
Thank you for your patience and know how to apologize if these questions are already going around the forums.
Greetings.
04/29/2023 12:55 Sh4doxie#2
Quote:
Originally Posted by tanos77 View Post
Hello, I would like to request your help to be able to perform some actions as Gm in the game, since through the available tools I cannot find the appropriate command. I know it must be somewhere in the forums, but I've searched under different names and can't find it.

1. When I add a tamed card, being at level 0, there are no problems, when I place it at +1 or higher, the card cannot be used. To what can it be due?
2. In the 9.4 client, when reaching 148, Hector's quest is not active, I bring the character to 150 and nothing, I cannot change to a master class without using the level command.
3. Is there a way to modify the stats of weapons and armor.
4. How do I remove unwanted items in the drop.
5. And last if I want to update the server from 9.4 to 9.5 or higher, I must only modify the DB on the server or also configure the game files again.
Thank you for your patience and know how to apologize if these questions are already going around the forums.
Greetings.
1. How many times u will ask the same question? Once again, someone answered u on other topic.
2. Check QuestRes to see if the whole questline is available, or check if ure trying to start the questline by good way.
3. Yes, u can modify stats of weps & armor in ItemRes (base_var & opt_var if i remember good), and also if the item got effect stats, just copy effect_id from the item, go to itemeffectresource and there also u can modify it.
4. Drop tables.
5. If u wanna add things from higher epics, all u need to do at the end is just dump ur db into .rdb and put these files in resource folder.
04/29/2023 17:09 ThunderNikk#3
1. Inserting staged pets by insert item are broken with 0 dura either insert an empty card and repair it or insert summon by summon ID functions with staged pet fiixes...

Code:
Place the following function in etc_script_functions.lua

function insert_staged_pet(summon_code,enhance,card_id)


    if enhance > 0 and enhance < 6 then
        insert_summon_by_summon_id(summon_code)
        local petcard_array = get_item_handle_list(card_id)
        local new_pet = table.getn(petcard_array)
        set_item_enhance(petcard_array[new_pet],enhance)
    else 
       message("Error. Use an enhance-value between 1 and 5!")
    end

end

Or

function insert_tamed_creature(type,code,enhance,card_id)
	
	if type == 1 then 					
		insert_item(card_id,1,0,0,-2147483648)
	elseif type == 2 then 					
		insert_summon_by_summon_id(code)
	else 						
		insert_summon_by_monster_id(code)
	end
	
	if enhance > 0 then
		modify_creature_enhance(card_id,enhance)
	end
	
end

function modify_creature_enhance(card_id,enhance)

	local card_array = get_item_handle_list(card_id)
	local new_card = table.getn(card_array)
	set_item_enhance(card_array[new_card],enhance)
	
end
Then run the appropriate commands

2. Master class starts at the guild official in Rhondo, when you talk to them they will tell you some quest line is missing...

Code:
INSERT INTO [dbo].[QuestResource] ([id], [text_id_quest], [text_id_summary], [text_id_status], [limit_begin_time], [limit_end_time], [limit_level], [limit_job_level], [limit_max_level], [limit_max_job_level], [limit_deva], [limit_asura], [limit_gaia], [limit_fighter], [limit_hunter], [limit_magician], [limit_summoner], [limit_job], [job_depth], [limit_favor_group_id], [limit_favor], [repeatable], [invoke_condition], [invoke_value], [time_limit_type], [time_limit], [type], [value1], [value2], [value3], [value4], [value5], [value6], [value7], [value8], [value9], [value10], [value11], [value12], [drop_group_id], [quest_difficulty], [favor_group_id], [hate_group_id], [favor], [exp], [jp], [holicpoint], [gold], [default_reward_id], [default_reward_level], [default_reward_quantity], [optional_reward_id1], [optional_reward_level1], [optional_reward_quantity1], [optional_reward_id2], [optional_reward_level2], [optional_reward_quantity2], [optional_reward_id3], [optional_reward_level3], [optional_reward_quantity3], [optional_reward_id4], [optional_reward_level4], [optional_reward_quantity4], [optional_reward_id5], [optional_reward_level5], [optional_reward_quantity5], [optional_reward_id6], [optional_reward_level6], [optional_reward_quantity6], [forequest1], [forequest2], [forequest3], [or_flag], [script_start_text], [script_end_text], [script_drop_text], [show_target_type], [show_target_id], [mark_hide], [cool_time], [accept_cool_time]) VALUES ('2000', '80002000', '81002000', '82002000', '0', '0', '50', '0', '0', '0', '1', '1', '1', '1', '1', '1', '1', '0', '15', '0', '0', '0', '1', '0', '0         ', '0', '401', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '999', '0', '1', '59799', '11959', '165', '100000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
3. Yes but I dont do that stuff, the game is not that broken.

4. Remove them from monster drop table resource and drop group resource...

A negative drop item ID in monster drop table resource refers to an entry of items in the drop group resource. A positive drop item ID is a direct item drop.

5. You should have just used the 9.5 release. Its much easier than everything you have to do to 9.4 to make it 9.5 when there is a release that does that.
04/29/2023 17:44 tanos77#4
TY AGAIN I FIXIT, was the cliente, ARAB folder not in the first client i download, but in the second client work!
05/07/2023 02:27 tanos77#5
Hello, I have a problem that maybe you can help me, it happens to me that in the nusilit, inferno or reviac set I get an undefined item, how can I use them, since it won't let me. Not even with GM tools like revoGmtool.
05/07/2023 10:18 CHlNAMAN#6
You have to use the item in combination to identify them. This issue falls behind the actual gameplay knowledge my man.
05/08/2023 19:07 tanos77#7
@[Only registered and activated users can see links. Click Here To Register...], Hello, I have made the combinations with the rolls and the stones but I can't do it. I think it has to do with the client that I have, which is the one in the tutorial to create the 9.5.2 server. Any suggestions. Because with Gm's tools I was able to place the item, but not dress it.
05/09/2023 06:18 CHlNAMAN#8
If you can't do the combination you are missing the MixResource entry.
05/09/2023 11:04 osomeloso#9
Quote:
Originally Posted by Armala View Post
If you can't do the combination you are missing the MixResource entry.

I think he is talking about identify a like a reviac insert with a gm comand in the inventory no the normal way
05/10/2023 04:27 tanos77#10
Quote:
Originally Posted by Armala View Post
If you can't do the combination you are missing the MixResource entry.

Can you explain plz.-

Quote:
Originally Posted by osomeloso View Post
I think he is talking about identify a like a reviac insert with a gm comand in the inventory no the normal way
Exactly, but i want to server work fine in normal mode
05/10/2023 06:21 CHlNAMAN#11
Quote:
Originally Posted by osomeloso View Post
I think he is talking about identify a like a reviac insert with a gm comand in the inventory no the normal way
This could be handled with identify_item command after insterting the item.
05/10/2023 19:13 tanos77#12
the command can be for Example:

/run insert_item(601100456,1,0,1,2)

/run identify_item, 601100456

Command list say:
identify_item / (item_handle,preset_id) / identifies an item with a specific preset_id
05/10/2023 21:51 yosiemelo#13
Quote:
Originally Posted by tanos77 View Post
the command can be for Example:

/run insert_item(601100456,1,0,1,2)

/run identify_item, 601100456

Command list say:
identify_item / (item_handle,preset_id) / identifies an item with a specific preset_id
do like:

function insert_identify_item(item_id, preset_id)

local item = insert_item(item_id,1)
identify_item(item, preset_id)

end

im not sure but i think insert_item return item_handle too
05/12/2023 10:43 osomeloso#14
Quote:
Originally Posted by yosiemelo View Post
do like:

function insert_identify_item(item_id, preset_id)

local item = insert_item(item_id,1)
identify_item(item, preset_id)

end

im not sure but i think insert_item return item_handle too
How to know the item identified id what you have in the inventory. The id number change with the new stats yes?
05/12/2023 21:07 YamatosDeath#15
Quote:
Originally Posted by osomeloso View Post
How to know the item identified id what you have in the inventory. The id number change with the new stats yes?
id number no change with new stats yes?