Hello , Elitepveprs
let's get into it,
1- open your debugger (I use x64dbg), Select your gameServer
2- ctrl + g & search for 004E7116
3- change "movzx eax, byte ptr ss:[ebp+0x08]" to "movzx eax, byte ptr ss:[ebp]".
so we get rid of the new value
to
and it's done.
If item got maximum durability while failed alchemy fuse durability attribute drops as that's the default and you need to make your maximum durability remover scroll change _Items.Data = _RefObjItem.Dur_L
(Optional)
- In case you want maximum durability attribute still the same and only the blue added
ctrl + g & search for 004E71F4 and press ctrl+9 to fill it with nopes
since durability attribute won't be changed in failed alchemy fuse after you applied the optional stuff
you can simply jmp the 004E7110 to 0x004E71F4 and you don't have to apply the first step with 004E7116 since NPC Repair function is useless right now.
to
let's get into it,
1- open your debugger (I use x64dbg), Select your gameServer
2- ctrl + g & search for 004E7116
3- change "movzx eax, byte ptr ss:[ebp+0x08]" to "movzx eax, byte ptr ss:[ebp]".
so we get rid of the new value
Code:
004E7116 | 0FB645 00 | movzx eax,byte ptr ss:[ebp+0x08]
Code:
004E7116 | 0FB645 00 | movzx eax,byte ptr ss:[ebp]
If item got maximum durability while failed alchemy fuse durability attribute drops as that's the default and you need to make your maximum durability remover scroll change _Items.Data = _RefObjItem.Dur_L
(Optional)
- In case you want maximum durability attribute still the same and only the blue added
ctrl + g & search for 004E71F4 and press ctrl+9 to fill it with nopes
Code:
004E71F4 | 90 | nop 004E71F5 | 90 | nop 004E71F6 | 90 | nop 004E71F7 | 90 | nop
you can simply jmp the 004E7110 to 0x004E71F4 and you don't have to apply the first step with 004E7116 since NPC Repair function is useless right now.
Code:
004E7110 | 0F84 DE000090 | jz 0x004E71F4
Code:
004E7110 | E9 DF000000 | jmp 0x004E71F4