Buff Icons

04/01/2010 19:54 servini432#1
I have an interesting question, I have been setting up my client and I'm at the point where I am adding the icons to the buffs. Normally this change can be made through the imagetable. So I go there and everything is correct. However the buff Icon that pops up when buff is used is not correct. So I started looking for more imagetables. Guess what found two more, but those are correct aswell. So here's my question is there another place that could tell the buff what icon to use(Sill is correct too)?
04/02/2010 04:15 angie1111#2
in share/status the first number after the buff name is the icon index number!
04/02/2010 04:36 servini432#3
I appreciate the reply, I was aware of that though. Now is that what is gonna fix the problem? Because that would involve editing the exe.
04/02/2010 11:37 nobleman8O#4
who told you it need involve with exe I think you dun understand, now you t not increasing the bytes size. just changing the icon, icon id= to skill effects id. I had asked the question, but ppls here r too nub to know, skill effect icon id= skill effect id, and you can find skill id in script-> effect->modeleffect.csv both skill icon effect id and skill effect id Must be match to give a right display.. press tys if it help.
04/02/2010 23:19 servini432#5
Quote:
Originally Posted by nobleman8O View Post
who told you it need involve with exe I think you dun understand, now you t not increasing the bytes size. just changing the icon, icon id= to skill effects id. I had asked the question, but ppls here r too nub to know, skill effect icon id= skill effect id, and you can find skill id in script-> effect->modeleffect.csv both skill icon effect id and skill effect id Must be match to give a right display.. press tys if it help.


So your saying that the eff_id in moddeleffect.csv has to be the same as what? and where is it located? The effect works fine what I'm trying to edit it what icon pops up when the skill is used.