Spawns Hacks..

04/01/2010 17:57 ADHDKiD#1
This is a release about information, something I haven't tested, but am willing to ask the community to test.


Recently, I've been told by a few friends of mine that Oread Spawns, 130 Spawns, and the lower level spawns are back. I haven't tested it yet, but I'm hoping that they do work.

If someone runs into a spawn, and kills it, please post back with your results. I'm hoping to get things rolling again with hacks, and exploits on 2Moons, i.e. Skill Hacks, Speed, etc..

Quote:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

0045C38D:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
mov [eax+10],00000064//DwExploreStandDelay eax+10
mov [eax+14],00000064//DwExploreMoveDelay eax+14
mov [eax+18],00000128//DwStandDelay eax+18
mov [eax+1C],00000128//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,999 // number spawn
mov [eax+8c],edx

mov edx,0 // time delay spawn
mov [eax+90],edx

mov edx,999 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
00459D8D:
mov edx,[eax+1c]
mov [ecx+20],edx
Quit QQing. Would you rather I had not said something, or are you grateful that I did? Most people don't have enough brains to look for things like this. It was a mistake before, not having spawns.
04/01/2010 18:06 sachamo512#2
#reported for wrong section

you can go look at data,share,creature,monster.csv

go to Earth Hatchling and then go over to the EXP colomn. You will see that exp is indeed back on all spawns that had xp before
04/01/2010 18:06 Vaidas B#3
#reported wrong section, ahhh, lost my speed...............
04/01/2010 18:07 fightingeagle#4
on the first weekend I did 2 lvls on spawns with my noob char from 95-97 in like 2-4 hours.
only downfall was: if I did it by myself with nobody near and GMdetect off I crashed like very 10 minuts, I used a autokeypresser.
without autokeypresser I didnt DC.
with only a auto keypresser in like abyss I didnt dc.
with a 2man pt both attacking didnt dc
with a 2man party 1 went away, DC
04/01/2010 18:07 sachamo512#5
Quote:
Originally Posted by waidas123 View Post
#reported wrong section, ahhh, lost my speed...............
haha, you're so slow. getting old maybe? time to retire? :P jk <3
04/01/2010 18:10 ADHDKiD#6
Quote:
Originally Posted by sachamo512 View Post
haha, you're so slow. getting old maybe? time to retire? :P jk <3
Actually, I believe you'd be wrong on the "wrong section". If you want, I slap the spawn hack in there to make it more legit.

The other section is for talking about it and other bullshit in 2Moons. I released information, most likely would get reported as "wrong section" in there. So, to be a smartass, I'll post the spawn hacks I use.
04/01/2010 19:26 Vaidas B#7
Its just a vac hack with a spawn add'on its really slow and isint new, so dont get too stuck up...
04/01/2010 19:37 Toxicat#8
Exactly, this script is old. Im giving thanks for the good intention.

But, anyway, if you do want to impress me, post a CE script that actually cancels the boss summon animation and mass spawns like .csv edited spawning.
04/01/2010 20:14 sachamo512#9
you didn't release anything new.

#reported for spam?
04/01/2010 20:16 ~Twister~#10
#closed